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# edu-9lda
title: '§16 Post-processing effects (bloom, blur): conceptual overview'
status: completed
type: task
priority: normal
created_at: 2026-03-13T19:55:11Z
updated_at: 2026-03-16T02:30:28Z
parent: edu-4u7w
---
Write the conceptual overview of post-processing: render to texture (off-screen framebuffer), Gaussian blur as a separable two-pass compute shader, bloom as blur applied to bright regions. No full exercise — reading only. Part 6 of the Shader Programming chapter.