--- # edu-9lda title: '§16 Post-processing effects (bloom, blur): conceptual overview' status: completed type: task priority: normal created_at: 2026-03-13T19:55:11Z updated_at: 2026-03-16T02:30:28Z parent: edu-4u7w --- Write the conceptual overview of post-processing: render to texture (off-screen framebuffer), Gaussian blur as a separable two-pass compute shader, bloom as blur applied to bright regions. No full exercise — reading only. Part 6 of the Shader Programming chapter.