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154 lines
5.4 KiB
Rust
154 lines
5.4 KiB
Rust
///
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/// TODO: Custom Asset: FmodEventMapper
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///
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use crate::prelude::*;
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use bevy::prelude::*;
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use bevy_fmod::prelude::AudioSource;
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use bevy_fmod::prelude::*;
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pub(crate) struct AudioPlugin;
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impl Plugin for AudioPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<AudioEvent>();
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app.add_plugins(FmodPlugin {
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audio_banks_paths: &[
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"./assets/audio/Martian Chess Audio/Build/Desktop/Master.bank",
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"./assets/audio/Martian Chess Audio/Build/Desktop/Master.strings.bank",
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"./assets/audio/Martian Chess Audio/Build/Desktop/Music.bank",
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"./assets/audio/Martian Chess Audio/Build/Desktop/SFX.bank",
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],
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});
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app.init_resource::<AudioVolume>();
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app.add_systems(OnEnter(GameState::Intro), play_background);
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app.add_systems(
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Update,
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(
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play_audio.run_if(any_component_added::<AudioSource>),
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audio_trigger.run_if(on_event::<AudioEvent>()),
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control_volume.run_if(resource_changed::<AudioVolume>()),
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toggle_volume
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.run_if(|keys: Res<Input<KeyCode>>| -> bool { keys.just_pressed(KeyCode::M) }),
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),
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);
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}
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}
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#[derive(Event, Debug, PartialEq, Component, Clone)]
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pub enum AudioEvent {
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MainMusic,
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_StopMainMusic,
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MenuHover,
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MenuSelect,
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PickUp,
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PutDown,
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Idle,
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StopIdle,
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Invalid,
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}
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#[derive(Resource, Debug)]
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pub struct AudioVolume(f32);
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impl Default for AudioVolume {
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fn default() -> Self {
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AudioVolume(1.0)
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}
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}
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fn play_background(mut events: EventWriter<AudioEvent>) {
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events.send(AudioEvent::MainMusic);
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}
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fn play_audio(mut events: Query<&AudioSource, Added<AudioSource>>) {
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events.iter_mut().for_each(|aud| aud.play());
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}
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fn audio_trigger(
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mut events: EventReader<AudioEvent>,
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sources: Query<(Entity, &AudioSource, &AudioEvent)>,
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studio: Res<FmodStudio>,
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mut commands: Commands,
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server: Res<AssetServer>,
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tweaks: Res<Assets<tweak::Tweaks>>,
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display_state: Res<State<DisplayState>>,
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vol: Res<AudioVolume>,
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) {
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let tweak = tweaks
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.get(&server.load("martian.tweak.toml"))
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.expect("Load tweaks");
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let state = display_state.get();
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events.read().for_each(|event| {
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let aud = match event {
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AudioEvent::MainMusic | AudioEvent::_StopMainMusic => {
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tweak.get::<String>("audio_music_main").unwrap()
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}
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AudioEvent::MenuHover => tweak.get::<String>("audio_menu_hover").unwrap(),
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AudioEvent::MenuSelect => tweak.get::<String>("audio_menu_select").unwrap(),
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AudioEvent::PickUp => tweak.get::<String>("audio_display3d_pick_up").unwrap(),
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AudioEvent::PutDown => tweak.get::<String>("audio_display3d_put_down").unwrap(),
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AudioEvent::Idle | AudioEvent::StopIdle => {
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tweak.get::<String>("audio_display3d_idle").unwrap()
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}
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AudioEvent::Invalid => tweak.get::<String>("audio_display3d_invalid").unwrap(),
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};
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// There is an event, play an audio
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if !aud.is_empty() {
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let event_str = format!("event:{}", aud);
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if let Ok(event_description) = studio.0.get_event(event_str.as_str()) {
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// We are stopping a playing event
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match event {
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// Find and stop playing instances of idle audio
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AudioEvent::StopIdle => {
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sources
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.iter()
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.filter(|(_, _, source_event)| **source_event == AudioEvent::Idle)
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.for_each(|(entity, source, _)| {
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info!("Stopping audio {}", event_str);
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source.stop();
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commands.entity(entity).despawn_recursive();
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});
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}
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// Find and stop playing instances of main music
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AudioEvent::_StopMainMusic => {
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sources
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.iter()
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.filter(|(_, _, source_event)| **source_event == AudioEvent::MainMusic)
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.for_each(|(entity, source, _)| {
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info!("Stopping audio {}", event_str);
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source.stop();
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commands.entity(entity).despawn_recursive();
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});
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}
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// we are playing a sound
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_ => {
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info!("Playing audio {}", event_str);
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let audio_source = AudioSource::new(event_description);
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audio_source.set_volume(vol.0);
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// TODO: Can we batch spawn all sounds at startup? Then Start/Stop/Reset at runtime?
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commands.spawn((audio_source, event.clone()));
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}
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}
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} else {
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warn!("No music set for {:?} in {:?}", event, state);
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}
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}
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});
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}
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fn toggle_volume(mut vol: ResMut<AudioVolume>) {
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if vol.0 > 0.0 {
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vol.0 = 0.0;
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} else {
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vol.0 = 1.0;
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}
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}
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fn control_volume(vol: Res<AudioVolume>, query: Query<&AudioSource>) {
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query
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.iter()
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.for_each(|aud_src| aud_src.set_volume((*vol).0));
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}
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