You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Go to file
Elijah C. Voigt 82b817a614 State management refactor
Have not run this, almost certain things are broken.

The general idea is we mark entities with components and have a general
purpose "OnStateChange" trigger that marks all "active state" entities
as visible and all "inactive state" entities as invisible.

This should simplify state management -- unless of course there are
exceptions which there will be and will require having some sort of
"Sticky<T>" component that says "When this state transition occurs,
don't touch this one entity"
2 years ago
.cargo Some cleanup, starting on opening animation fixups 2 years ago
assets Working better, but not intro -> game animation is missing 2 years ago
examples Stub out intro animation 2 years ago
lib Windows fmod libraries 2 years ago
src State management refactor 2 years ago
.gitattributes Move loading system to loading.rs 2 years ago
.gitignore skeleton for capture animation flow 2 years ago
Cargo.lock We have a favicon! 2 years ago
Cargo.toml We have a favicon! 2 years ago
README.md Move assets for playing in google drive 2 years ago
RULES.txt Just a lil commit! 2 years ago
build.rs Need to figure out a better way to camera... 2 years ago
rust-toolchain.toml small diff 2 years ago
shell.nix Move loading system to loading.rs 2 years ago

README.md

TODO

Fix cursor default after menu

'Loading...' screen

Loading bar? Loaded assets / Total number of loading assets

2d+3d Gameplay

Update piece board index when board changes.

Update piece location based on BoardIndex.

2d gameplay

Debug gizmos

Determine valid moves.

Menu: Credits

Turns + Manual 2 player.

Ownership based on placement + color based on placement.

3d gameplay

Hitboxes for pieces and tiles

Select piece when clicked on

Put down piece on tile

Select piece in 3d 3d hitbox

Pick up + Put down

Gravity for moving piece

Visual flare for possible moves

AI

RandoAI

Menu: Local 2 Player / Play Against RandoAI

Menu: Settings + Settings State: Audio Volume(s), Windowing

packaging

Need to set LD_LIBRARY_PATH (linux) and PATH (windows) to a local folder containing the fmod .so and .dll files respectively.

Package web version with WASM libraries

Linux: https://appimage.org/ Windows:

FMOD PR:

  • Sane default for CARGO_MANIFEST_DIR
  • Linux library instructions