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martian-chess/src/loading.rs

63 lines
1.8 KiB
Rust

use crate::prelude::*;
pub(crate) struct LoadingPlugin;
impl Plugin for LoadingPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, initialize)
.add_systems(OnEnter(GameState::Loading), activate::<Loading>)
.add_systems(OnExit(GameState::Loading), deactivate::<Loading>);
}
}
#[derive(Debug, Component)]
struct Loading;
fn initialize(mut commands: Commands) {
commands.spawn((
Loading,
Camera2dBundle {
camera: Camera {
is_active: false,
..default()
},
..default()
},
UiCameraConfig { show_ui: true },
));
commands
.spawn((
Loading,
NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
position_type: PositionType::Absolute,
..default()
},
visibility: Visibility::Hidden,
..default()
},
))
.with_children(|parent| {
parent.spawn((TextBundle {
text: Text {
alignment: TextAlignment::Center,
sections: vec![TextSection {
value: "l o a d i n g . . .".into(),
style: TextStyle {
color: Color::WHITE.into(),
..default()
},
}],
..default()
},
background_color: Color::BLACK.with_a(0.5).into(),
..default()
},));
});
}