use crate::prelude::*; pub(crate) struct LoadingPlugin; impl Plugin for LoadingPlugin { fn build(&self, app: &mut App) { app.add_systems(Startup, initialize) .add_systems(OnEnter(GameState::Loading), activate::) .add_systems(OnExit(GameState::Loading), deactivate::); } } #[derive(Debug, Component)] struct Loading; fn initialize(mut commands: Commands) { commands.spawn(( Loading, Camera2dBundle { camera: Camera { is_active: false, ..default() }, ..default() }, UiCameraConfig { show_ui: true }, )); commands .spawn(( Loading, NodeBundle { style: Style { width: Val::Percent(100.0), height: Val::Percent(100.0), justify_content: JustifyContent::Center, align_items: AlignItems::Center, position_type: PositionType::Absolute, ..default() }, visibility: Visibility::Hidden, ..default() }, )) .with_children(|parent| { parent.spawn((TextBundle { text: Text { alignment: TextAlignment::Center, sections: vec![TextSection { value: "l o a d i n g . . .".into(), style: TextStyle { color: Color::WHITE.into(), ..default() }, }], ..default() }, background_color: Color::BLACK.with_a(0.5).into(), ..default() },)); }); }