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24 lines
644 B
Markdown
24 lines
644 B
Markdown
# Debugging animations not working?
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OK so seems like this:
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https://github.com/bevyengine/bevy/blob/22e39c4abf6e2fdf99ba0820b3c35db73be71347/crates/bevy_animation/src/lib.rs#L119C12-L122
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Printed as this:
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```
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paths: {
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EntityPath {
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parts: [
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"Queen",
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],
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}: 0,
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},
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```
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Means the only entity that this will play for is one called "Queen".
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Now there are a few hacks we can do.
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We can add the `Name("Queen")` to all of our entities but that's BS.
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They aren't Queens they are Pawns and Drones.
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So why does Bevy think the animation is only associated with Queen and not other entities? |