Elijah C. Voigt
7a72257633
Plan out tutorial
2 years ago
Elijah C. Voigt
7566ca1ca2
cargo fmt
2 years ago
Elijah C. Voigt
207d691b2e
intro with basic animation
2 years ago
Elijah C. Voigt
b983dc8e23
Stub out intro animation
2 years ago
Elijah C. Voigt
59755d2bdd
cargo fmt
2 years ago
Elijah C. Voigt
716c94a5f3
Dynamic UI resolution
2 years ago
Elijah C. Voigt
666609e419
Not sure why, but resetting is not as elegant as I had hoped
...
This is definitely the right approach, but why is everything becoming
red??
2 years ago
Elijah C. Voigt
dc981aafea
cargo fmt
2 years ago
Elijah C. Voigt
2d60508471
Skip animation
2 years ago
Elijah C. Voigt
1d8a505d23
Example is close, but still no repro on the rendering bug...
2 years ago
Elijah C. Voigt
d75658939d
made example closer to real game, but still no repro...
2 years ago
Elijah C. Voigt
399c1c6208
Saving my place
...
This was too much work to accidentally fuck it up with my "fixes"
2 years ago
Elijah C. Voigt
8d88a54675
make the shader example closer to reality...
...
With Backup<T> and all that jazz...
I wonder if it will work in the real game!
2 years ago
Elijah C. Voigt
e6be125c7d
Fixed placing captured pieces on the side of the board
2 years ago
Elijah C. Voigt
54167d1f5f
factor in piece when scoring
2 years ago
Elijah C. Voigt
219621c1cc
Use tweak for credits
2 years ago
Elijah C. Voigt
f9197ab157
Merge PlayState with Side
2 years ago
Elijah C. Voigt
962bc335c2
cargo fmt
2 years ago
Elijah C. Voigt
1c206e3079
mute audio with `m`
2 years ago
Elijah C. Voigt
983314faac
Fixed "reject move" logic.
...
Added a system for tracking a pieces last move, which is not
necessary...
2 years ago
Elijah C. Voigt
438358aab2
Endgame kinda sorta implemented...
2 years ago
Elijah C. Voigt
0e2308929c
cargo fmt
2 years ago
Elijah C. Voigt
18f3797340
Adding endgame tracking
2 years ago
Elijah C. Voigt
fe2e023036
cargo fmt
2 years ago
Elijah C. Voigt
609ae8ebb9
In a good-ish spot, going to save
2 years ago
Elijah C. Voigt
f0a64541e1
Rip out 2d, merge editor and debug mode
2 years ago
Elijah C. Voigt
c9b2a22e68
Editor, plus better alignment for pieces on side of board
...
The pieces are still not in the right place...
2 years ago
Elijah C. Voigt
050dd1d3d1
Added scoring, but having trouble placing defunct pieces
2 years ago
Elijah C. Voigt
63dac42250
Refactor: valid move indicators no longer despawn
2 years ago
Elijah C. Voigt
8689574e95
Example works, not sure why gray in game.
...
Going to move on to some smaller wins
2 years ago
Elijah C. Voigt
52efde3756
Progress toward the dissolve animation
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Not sure why the base coat is gray instead of transparent...
2 years ago
Elijah C. Voigt
eea2f879d0
skeleton for capture animation flow
2 years ago
Elijah C. Voigt
a97204c6e4
Animated driven by rust instead of shader!
...
FTW!!!
2 years ago
Elijah C. Voigt
5804f78d25
Fuck yes we got a good approximation of the effect working!
2 years ago
Elijah C. Voigt
b2dd8e4e3c
Merge branch 'main' of https://gitea.elijah.run/pop/martian-chess
2 years ago
Elijah C. Voigt
7c6edf31cc
Saving my place w/ shader example
2 years ago
Elijah C. Voigt
f90042827e
Just a lil commit!
2 years ago
Elijah C. Voigt
8a2a2ac7ea
This is a commit message.
...
It is very descriptive so my collaborators know what I did.
2 years ago
Elijah C. Voigt
31041be37c
Light tweaks working
2 years ago
Elijah C. Voigt
90a33be8be
Fixup animations, add hover menu sound
2 years ago
Elijah C. Voigt
3d5d1dd42a
Getting things mostly fixed up with the 0.12 update
...
Problems with animations, regressions IMO. Not sure how to fix w/
correctness in mind.
Waiting on sam to make some updates to the assets file before fixing
animations then can produce a build.
2 years ago
Elijah C. Voigt
a1a0814673
Things mostly work! Solved the dumb camera anim...
2 years ago
Elijah C. Voigt
87b6672631
Everything works!... except animation...
2 years ago
Elijah Voigt
de30eaf06a
Mostly working, battling handle types
2 years ago
Elijah Voigt
cef69b81cc
Toml generalization
...
Trying to make the tweakfile code more general purpose.
I'd like to just throw stuff in there and reference it in code without
having to modify structs and stuff.
So far it's tedious, but mostly because I'll have to go back and rewrite
a bunch of code... sadge.
2 years ago
Elijah C. Voigt
837c345ffe
Making progress toward 0.12 upgrade completion
2 years ago
Elijah Voigt
0a79c8a53a
This *should* be all I need for the 0.12 upgrade...
2 years ago
Elijah Voigt
eca7e95e10
So close to getting it to compile...
...
Then the real fun begins...
2 years ago
Elijah Voigt
13a2e9f0a0
Started light tweaks
2 years ago
Elijah Voigt
0511b8520a
"fix" mouse cursors
...
Not sure this is final, but it's at least more general purpose.
Also buttons are consistent.
2 years ago