Commit Graph

272 Commits (6f5064a308b8c71d7b6076d273b7d704d2af800e)
 

Author SHA1 Message Date
Elijah C. Voigt 6f5064a308 Initial pass at bogo AI
Not fully wired up. Need to figure out how to gate the pass-n-play based
on the state and only change the state when in human mode. When in AI
mode, just let the AI pick a piece and move without the camera changing.
1 year ago
Elijah C. Voigt 5604796328 Prepare for additional camera angles 1 year ago
Elijah C. Voigt d045800ae3 Undo! 1 year ago
Elijah C. Voigt fcf89e91fc Generalized 3D model management
This as it turned out was not as much of a win as I would have liked,
especially now that the title is an image instead of a model.

But it is still nice to have a more ECS-centric way of managing
models.
1 year ago
Elijah C. Voigt 665691d000 Add "Skip" button to intro and title
This is not the same as a save file that skips automatically, but I
think a fair compromise.
1 year ago
Elijah C. Voigt 99edfd596b "Skip Tutorial" -> "Skip" button 1 year ago
Elijah C. Voigt 21afcf0cef air-quote "fix" animation skipping
By setting all animations to 1.0x speed.

Need to make an upstream PR to fix bevy's animation engine.
1 year ago
Elijah C. Voigt 7e5564720d Fix double dissolve for pieces by moving hierarchy
Thankfully there wasn't a lot of logic tied to that hierarchy...
1 year ago
Elijah C. Voigt e9c9afe2b6 Nudge letters on buttons for better button feel 1 year ago
Elijah C. Voigt 72ea887925 Fix small correctness bug
But like... they're all big because correctness is a requirements...
1 year ago
Elijah C. Voigt cfe48d8b79 Correct-er intro tutorial 1 year ago
Elijah C. Voigt 60b73b9889 Higlight a piece to pick up during tutorial 1 year ago
Elijah C. Voigt 451e73793b Update audio assets, Reset tutorial state 1 year ago
Elijah C. Voigt 18b2341b6a tutorial quality of life improverments 1 year ago
Elijah C. Voigt 29144126e9 Fading title image
I agree it looks better than the dissolve 3d effect (with the board
dissolving behind it)

Probably needs tweaks but pretty good.
1 year ago
Elijah C. Voigt ce697ba342 Fixing bugs!
* Add playtestsers to credits
* Make credits titles more title-ey (bigger)
* Fix window scaling bug
* Fix speed ramp happening during menu/credits
1 year ago
Elijah C. Voigt 16d42f77cf Right-click to de-select pieces 1 year ago
Elijah C. Voigt 6f53ff2611 Make intro speedier 1 year ago
Elijah C. Voigt 3fd9f483ae Update audio and gltf assets 1 year ago
Elijah C. Voigt 81ad7b8048 Fix GPU memory issues 1 year ago
Elijah C. Voigt bcb75c2564 New intro looks sick as hell. Just had to slow it way down. 1 year ago
Elijah C. Voigt b3dcacecd8 Fast ish compiles, improved intro flow 1 year ago
Elijah C. Voigt e7364b4344 Add capture SFX
I don't love it, so it's easy to disable.
But it's there if we want to keep it.
1 year ago
Elijah C. Voigt 91787dff88 And with that... I believe we have correctness
Animations are still a bit janky but the core gameplay loop seem secure!
1 year ago
Elijah C. Voigt 9bb6d08d28 Still getting capture flakeyness
Need to re-write the capture flow.

Also need to add the 'setup' state again so loading doesn't suck.
1 year ago
Elijah C. Voigt 3e29298214 Asserts about game piece state... 1 year ago
Elijah C. Voigt 1a9c774ccf Make score keeping idempotent
Also add 'being captured' to capture flow.
1 year ago
Elijah C. Voigt 620133a45c Still troubleshooting why some pieces are not fully captured... 1 year ago
Elijah C. Voigt a73b97191d Add aabb check for much fps! 1 year ago
Elijah C. Voigt 41f51715ca Add memory tracing 1 year ago
Elijah C. Voigt 900b9d4a8f Stripped down assets 1 year ago
Elijah C. Voigt 0aa3c2725c Reduce build size, revert testing board 1 year ago
Elijah C. Voigt b5db24553e Spotlights do not cast shadows
This really helps the framerate... to an extent
1 year ago
Elijah C. Voigt 6f613d730e Undo temporary board change -- oops! 1 year ago
Elijah C. Voigt 9f3b9151b3 Fixed dissolve for pieces crossing canal 1 year ago
Elijah C. Voigt 5f3ed207fa Shdaow example + fixed shadows
Turns out one of the two things I fucked with caused the shadows to be
borked! What are the odds! (very high)
1 year ago
Elijah C. Voigt bb2775b5eb Tweakable animation speeds for everything
Pressing speeds up animations across the board
Animation "fast" speeds can be tweaked per category:
* text
* movement
* light
* dissolve
1 year ago
Elijah C. Voigt 9c4e43a24c Animation speed for dissolve looks sick as hell 1 year ago
Elijah C. Voigt c319ecab61 Just left click (now for de-selecting pieces) 1 year ago
Elijah C. Voigt 9c396e3183 Loading is fixed and merging is partially fixed
Still have to get rid of one of the two merged pieces
1 year ago
Elijah C. Voigt 82b1f00d14 loading is blocking again
Thank glob.
1 year ago
Elijah C. Voigt 2295de0043 Loading is borked, but tutorial worked... 1 year ago
Elijah C. Voigt 2a33dd7464 Revert to old game board 2 years ago
Elijah C. Voigt 0c56bd18a1 Wait I think merging works?! fuck yeah. 2 years ago
Elijah C. Voigt 098df2998b Fixed moves correctness!
Sans merging which we still haven't wired into the real game...
2 years ago
Elijah C. Voigt 80738dd217 Merging moves implemented ish
At least on the backend. Not sure they're rendered.

God bless test driven development, amirite?
2 years ago
Elijah C. Voigt 40b40ae887 Tests pass
Feels good man
2 years ago
Elijah C. Voigt 33f37d57c4 I think it's working again
*wipes brow* thank god.
2 years ago
Elijah C. Voigt 2fb524643d Saving place. Broken but don't want to go further... 2 years ago
Elijah C. Voigt b86aea043e Parsing board from ascii
Mostly useful for testing!
2 years ago