Elijah C. Voigt
db09fe8cce
AI is almost fully working!
1 year ago
Elijah C. Voigt
78d70bf2a0
Pull in Sams tweak updates
1 year ago
Elijah C. Voigt
89a5108459
Correctly wired up "vantage angle" camera. It's better!
1 year ago
Elijah C. Voigt
5604796328
Prepare for additional camera angles
1 year ago
Elijah C. Voigt
d045800ae3
Undo!
1 year ago
Elijah C. Voigt
fcf89e91fc
Generalized 3D model management
...
This as it turned out was not as much of a win as I would have liked,
especially now that the title is an image instead of a model.
But it is still nice to have a more ECS-centric way of managing
models.
1 year ago
Elijah C. Voigt
21afcf0cef
air-quote "fix" animation skipping
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By setting all animations to 1.0x speed.
Need to make an upstream PR to fix bevy's animation engine.
1 year ago
Elijah C. Voigt
29144126e9
Fading title image
...
I agree it looks better than the dissolve 3d effect (with the board
dissolving behind it)
Probably needs tweaks but pretty good.
1 year ago
Elijah C. Voigt
ce697ba342
Fixing bugs!
...
* Add playtestsers to credits
* Make credits titles more title-ey (bigger)
* Fix window scaling bug
* Fix speed ramp happening during menu/credits
1 year ago
Elijah C. Voigt
6f53ff2611
Make intro speedier
1 year ago
Elijah C. Voigt
e7364b4344
Add capture SFX
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I don't love it, so it's easy to disable.
But it's there if we want to keep it.
1 year ago
Elijah C. Voigt
6f613d730e
Undo temporary board change -- oops!
1 year ago
Elijah C. Voigt
bb2775b5eb
Tweakable animation speeds for everything
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Pressing speeds up animations across the board
Animation "fast" speeds can be tweaked per category:
* text
* movement
* light
* dissolve
1 year ago
Elijah C. Voigt
2295de0043
Loading is borked, but tutorial worked...
1 year ago
Elijah C. Voigt
df1a2a3bf7
put-down animation works!
...
Thank christ
2 years ago
Elijah C. Voigt
95559d8887
Very small quality of life stuff, broke shadows
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Click to move through into + title
Speed up animations by pressing down instead of jumping to end.
(tweakable)
2 years ago
Elijah C. Voigt
5bf70e5980
Updated skybox, title, buttons
2 years ago
Elijah C. Voigt
6e2d96a17b
audio intensity
2 years ago
Elijah C. Voigt
a0c50a88c6
Slightly improved valid move indicator, title rendered text
2 years ago
Elijah C. Voigt
7b4682bc21
mid refactor: dissolve::{in,out} tagging for animation
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So far things are borked, but it _feels_ like we're going in the right
direction
2 years ago
Elijah C. Voigt
72811d6d04
The dissolve texture is fixed!
...
Somehow there are _more_ bugs now, but a big one is fixed!
2 years ago
Elijah C. Voigt
1b70e0707e
Fixing selecting multiple pieces woot woot!
2 years ago
Elijah C. Voigt
0972d2ef91
Welp I broke something...
2 years ago
Elijah C. Voigt
a7ffd6e0f9
Button images rough implementation
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Tuning font sizing and need to add font changes upon interaction
2 years ago
Elijah C. Voigt
ae19a96844
Working better, but not intro -> game animation is missing
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the game just pops into existance, no bueno.
2 years ago
Elijah C. Voigt
d5f44b9639
Technically works, but want to tweak showing/hiding text boxes
2 years ago
Elijah C. Voigt
2bcc240cc3
Doesn't work, but saving my place
2 years ago
Elijah C. Voigt
974e878763
Fix bug with minimizing crashing the game
2 years ago
Elijah C. Voigt
8825736373
tutorial main chunk, definitely buggy... for tomorrow
2 years ago
Elijah C. Voigt
7a72257633
Plan out tutorial
2 years ago
Elijah C. Voigt
207d691b2e
intro with basic animation
2 years ago
Elijah C. Voigt
b983dc8e23
Stub out intro animation
2 years ago
Elijah C. Voigt
716c94a5f3
Dynamic UI resolution
2 years ago
Elijah C. Voigt
219621c1cc
Use tweak for credits
2 years ago
Elijah C. Voigt
609ae8ebb9
In a good-ish spot, going to save
2 years ago
Elijah C. Voigt
f0a64541e1
Rip out 2d, merge editor and debug mode
2 years ago
Elijah C. Voigt
31041be37c
Light tweaks working
2 years ago
Elijah C. Voigt
90a33be8be
Fixup animations, add hover menu sound
2 years ago
Elijah C. Voigt
3d5d1dd42a
Getting things mostly fixed up with the 0.12 update
...
Problems with animations, regressions IMO. Not sure how to fix w/
correctness in mind.
Waiting on sam to make some updates to the assets file before fixing
animations then can produce a build.
2 years ago
Elijah C. Voigt
87b6672631
Everything works!... except animation...
2 years ago
Elijah Voigt
de30eaf06a
Mostly working, battling handle types
2 years ago
Elijah Voigt
13a2e9f0a0
Started light tweaks
2 years ago
Elijah Voigt
4040d55372
3d models/materials/animations tweaks
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Likely cannot update these in real time...
2 years ago
Elijah Voigt
4c548cdb45
Ayyy, got 2d sprites loading! With tweaks!
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Now to get it to reload...
2 years ago
Elijah Voigt
3f8232283e
adding msaa configuration
2 years ago
Elijah Voigt
589be78b2b
Added tonemapping tweak to tweakfile
2 years ago
Elijah Voigt
0f17a2523a
Integrating fog and adding color grading to tweakfile
2 years ago
Elijah C. Voigt
3429e8f0bd
Parsing fog implemented.
...
Now just need to use the fog values...
2 years ago
Elijah C. Voigt
296d79afeb
Half way implementing fog tweakfile changes
...
Parsing the fog parameter in toml is a PITA but a good lesson for future
tweaks I guess...
2 years ago