Elijah C. Voigt
4b9e45d841
Clean up *some* of the camera jank
1 year ago
Elijah C. Voigt
fe87c4f10a
Make vantage point less janky
1 year ago
Elijah C. Voigt
9d7fffdca0
Fixed scoring and disabled vantage for AI mode
1 year ago
Elijah C. Voigt
81d90ae837
I dont hate this.
1 year ago
Elijah C. Voigt
fcf39c2cf4
AI waits for tutorial!
1 year ago
Elijah C. Voigt
53922bcd91
its a total hack but this is better!
1 year ago
Elijah C. Voigt
db09fe8cce
AI is almost fully working!
1 year ago
Elijah C. Voigt
89a5108459
Correctly wired up "vantage angle" camera. It's better!
1 year ago
Elijah C. Voigt
5604796328
Prepare for additional camera angles
1 year ago
Elijah C. Voigt
d045800ae3
Undo!
1 year ago
Elijah C. Voigt
fcf89e91fc
Generalized 3D model management
...
This as it turned out was not as much of a win as I would have liked,
especially now that the title is an image instead of a model.
But it is still nice to have a more ECS-centric way of managing
models.
1 year ago
Elijah C. Voigt
7e5564720d
Fix double dissolve for pieces by moving hierarchy
...
Thankfully there wasn't a lot of logic tied to that hierarchy...
1 year ago
Elijah C. Voigt
cfe48d8b79
Correct-er intro tutorial
1 year ago
Elijah C. Voigt
18b2341b6a
tutorial quality of life improverments
1 year ago
Elijah C. Voigt
29144126e9
Fading title image
...
I agree it looks better than the dissolve 3d effect (with the board
dissolving behind it)
Probably needs tweaks but pretty good.
1 year ago
Elijah C. Voigt
ce697ba342
Fixing bugs!
...
* Add playtestsers to credits
* Make credits titles more title-ey (bigger)
* Fix window scaling bug
* Fix speed ramp happening during menu/credits
1 year ago
Elijah C. Voigt
16d42f77cf
Right-click to de-select pieces
1 year ago
Elijah C. Voigt
6f53ff2611
Make intro speedier
1 year ago
Elijah C. Voigt
81ad7b8048
Fix GPU memory issues
1 year ago
Elijah C. Voigt
bcb75c2564
New intro looks sick as hell. Just had to slow it way down.
1 year ago
Elijah C. Voigt
b3dcacecd8
Fast ish compiles, improved intro flow
1 year ago
Elijah C. Voigt
e7364b4344
Add capture SFX
...
I don't love it, so it's easy to disable.
But it's there if we want to keep it.
1 year ago
Elijah C. Voigt
91787dff88
And with that... I believe we have correctness
...
Animations are still a bit janky but the core gameplay loop seem secure!
1 year ago
Elijah C. Voigt
3e29298214
Asserts about game piece state...
1 year ago
Elijah C. Voigt
1a9c774ccf
Make score keeping idempotent
...
Also add 'being captured' to capture flow.
1 year ago
Elijah C. Voigt
620133a45c
Still troubleshooting why some pieces are not fully captured...
1 year ago
Elijah C. Voigt
0aa3c2725c
Reduce build size, revert testing board
1 year ago
Elijah C. Voigt
b5db24553e
Spotlights do not cast shadows
...
This really helps the framerate... to an extent
1 year ago
Elijah C. Voigt
9f3b9151b3
Fixed dissolve for pieces crossing canal
1 year ago
Elijah C. Voigt
5f3ed207fa
Shdaow example + fixed shadows
...
Turns out one of the two things I fucked with caused the shadows to be
borked! What are the odds! (very high)
1 year ago
Elijah C. Voigt
bb2775b5eb
Tweakable animation speeds for everything
...
Pressing speeds up animations across the board
Animation "fast" speeds can be tweaked per category:
* text
* movement
* light
* dissolve
1 year ago
Elijah C. Voigt
9c4e43a24c
Animation speed for dissolve looks sick as hell
1 year ago
Elijah C. Voigt
c319ecab61
Just left click (now for de-selecting pieces)
1 year ago
Elijah C. Voigt
2295de0043
Loading is borked, but tutorial worked...
2 years ago
Elijah C. Voigt
2fb524643d
Saving place. Broken but don't want to go further...
2 years ago
Elijah C. Voigt
b86aea043e
Parsing board from ascii
...
Mostly useful for testing!
2 years ago
Elijah C. Voigt
df1a2a3bf7
put-down animation works!
...
Thank christ
2 years ago
Elijah C. Voigt
4cebce8bf2
break down select and pointer hover
...
This allows us to hook into the hovered piece for debugging
2 years ago
Elijah C. Voigt
63ca981aa4
somewhat fix shadows with system ordering
2 years ago
Elijah C. Voigt
0cf4fe4fb6
handle skip to end of animation
2 years ago
Elijah C. Voigt
52f978e70a
Basically the intro works...
...
There's def some bugs with clicking through the intro title...
2 years ago
Elijah C. Voigt
95559d8887
Very small quality of life stuff, broke shadows
...
Click to move through into + title
Speed up animations by pressing down instead of jumping to end.
(tweakable)
2 years ago
Elijah C. Voigt
9f5856f86f
Add shadows, fix some animation jank, iterate on valid move indicator
2 years ago
Elijah C. Voigt
5bf70e5980
Updated skybox, title, buttons
2 years ago
Elijah C. Voigt
a0c50a88c6
Slightly improved valid move indicator, title rendered text
2 years ago
Elijah C. Voigt
0edfcfec5b
Drone has "no jumping" implemented
2 years ago
Elijah C. Voigt
7e69ae134a
Lol fixed it
2 years ago
Elijah C. Voigt
ec09fe4d28
So we un-fixed the issue with the dissolve
...
The base color seems really important... unfortunately...
2 years ago
Elijah C. Voigt
12feaca205
OK intro animation looks good enough... for now.
2 years ago
Elijah C. Voigt
783eb95fe4
cargo fmt
2 years ago