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@ -89,19 +89,14 @@ impl Plugin for Display3dPlugin {
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.run_if(in_state(ai::PlayState::Human)),
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vantage_point
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.run_if(in_state(GameState::Play))
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.run_if(
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in_state(PlayState::Human)
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.and_then(not(state_changed::<game::TurnState>))
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)
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// Do not run if it is the opponents turn while playing against AI
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.run_if(
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in_state(PlayState::AiBogo)
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.and_then(not(in_state(TurnState(Side::A)))
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)
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)
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.run_if(any_component_added::<Selected>()
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.or_else(any_component_removed::<Selected>())
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),
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.run_if(in_state(PlayState::AiBogo))
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.run_if(in_state(TurnState(Side::B)))
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.run_if(any_component_added::<Selected>().or_else(any_component_removed::<Selected>())),
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vantage_point
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.run_if(in_state(GameState::Play))
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.run_if(in_state(PlayState::Human))
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.run_if(not(state_changed::<TurnState>))
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.run_if(any_component_added::<Selected>().or_else(any_component_removed::<Selected>())),
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update_pieces
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.run_if(resource_exists::<tweak::GameTweaks>)
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.run_if(in_state(GameState::Play))
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