Elijah C. Voigt
29144126e9
Fading title image
...
I agree it looks better than the dissolve 3d effect (with the board
dissolving behind it)
Probably needs tweaks but pretty good.
1 year ago
Elijah C. Voigt
ce697ba342
Fixing bugs!
...
* Add playtestsers to credits
* Make credits titles more title-ey (bigger)
* Fix window scaling bug
* Fix speed ramp happening during menu/credits
1 year ago
Elijah C. Voigt
16d42f77cf
Right-click to de-select pieces
1 year ago
Elijah C. Voigt
6f53ff2611
Make intro speedier
1 year ago
Elijah C. Voigt
3fd9f483ae
Update audio and gltf assets
1 year ago
Elijah C. Voigt
81ad7b8048
Fix GPU memory issues
1 year ago
Elijah C. Voigt
bcb75c2564
New intro looks sick as hell. Just had to slow it way down.
1 year ago
Elijah C. Voigt
b3dcacecd8
Fast ish compiles, improved intro flow
1 year ago
Elijah C. Voigt
e7364b4344
Add capture SFX
...
I don't love it, so it's easy to disable.
But it's there if we want to keep it.
1 year ago
Elijah C. Voigt
91787dff88
And with that... I believe we have correctness
...
Animations are still a bit janky but the core gameplay loop seem secure!
1 year ago
Elijah C. Voigt
9bb6d08d28
Still getting capture flakeyness
...
Need to re-write the capture flow.
Also need to add the 'setup' state again so loading doesn't suck.
1 year ago
Elijah C. Voigt
3e29298214
Asserts about game piece state...
1 year ago
Elijah C. Voigt
1a9c774ccf
Make score keeping idempotent
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Also add 'being captured' to capture flow.
1 year ago
Elijah C. Voigt
620133a45c
Still troubleshooting why some pieces are not fully captured...
1 year ago
Elijah C. Voigt
a73b97191d
Add aabb check for much fps!
1 year ago
Elijah C. Voigt
41f51715ca
Add memory tracing
1 year ago
Elijah C. Voigt
900b9d4a8f
Stripped down assets
1 year ago
Elijah C. Voigt
0aa3c2725c
Reduce build size, revert testing board
1 year ago
Elijah C. Voigt
b5db24553e
Spotlights do not cast shadows
...
This really helps the framerate... to an extent
1 year ago
Elijah C. Voigt
6f613d730e
Undo temporary board change -- oops!
1 year ago
Elijah C. Voigt
9f3b9151b3
Fixed dissolve for pieces crossing canal
1 year ago
Elijah C. Voigt
5f3ed207fa
Shdaow example + fixed shadows
...
Turns out one of the two things I fucked with caused the shadows to be
borked! What are the odds! (very high)
1 year ago
Elijah C. Voigt
bb2775b5eb
Tweakable animation speeds for everything
...
Pressing speeds up animations across the board
Animation "fast" speeds can be tweaked per category:
* text
* movement
* light
* dissolve
1 year ago
Elijah C. Voigt
9c4e43a24c
Animation speed for dissolve looks sick as hell
1 year ago
Elijah C. Voigt
c319ecab61
Just left click (now for de-selecting pieces)
1 year ago
Elijah C. Voigt
9c396e3183
Loading is fixed and merging is partially fixed
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Still have to get rid of one of the two merged pieces
1 year ago
Elijah C. Voigt
82b1f00d14
loading is blocking again
...
Thank glob.
1 year ago
Elijah C. Voigt
2295de0043
Loading is borked, but tutorial worked...
1 year ago
Elijah C. Voigt
2a33dd7464
Revert to old game board
2 years ago
Elijah C. Voigt
0c56bd18a1
Wait I think merging works?! fuck yeah.
2 years ago
Elijah C. Voigt
098df2998b
Fixed moves correctness!
...
Sans merging which we still haven't wired into the real game...
2 years ago
Elijah C. Voigt
80738dd217
Merging moves implemented ish
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At least on the backend. Not sure they're rendered.
God bless test driven development, amirite?
2 years ago
Elijah C. Voigt
40b40ae887
Tests pass
...
Feels good man
2 years ago
Elijah C. Voigt
33f37d57c4
I think it's working again
...
*wipes brow* thank god.
2 years ago
Elijah C. Voigt
2fb524643d
Saving place. Broken but don't want to go further...
2 years ago
Elijah C. Voigt
b86aea043e
Parsing board from ascii
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Mostly useful for testing!
2 years ago
Elijah C. Voigt
df1a2a3bf7
put-down animation works!
...
Thank christ
2 years ago
Elijah C. Voigt
4cebce8bf2
break down select and pointer hover
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This allows us to hook into the hovered piece for debugging
2 years ago
Elijah C. Voigt
63ca981aa4
somewhat fix shadows with system ordering
2 years ago
Elijah C. Voigt
0cf4fe4fb6
handle skip to end of animation
2 years ago
Elijah C. Voigt
52f978e70a
Basically the intro works...
...
There's def some bugs with clicking through the intro title...
2 years ago
Elijah C. Voigt
95559d8887
Very small quality of life stuff, broke shadows
...
Click to move through into + title
Speed up animations by pressing down instead of jumping to end.
(tweakable)
2 years ago
Elijah C. Voigt
9f5856f86f
Add shadows, fix some animation jank, iterate on valid move indicator
2 years ago
Elijah C. Voigt
5bf70e5980
Updated skybox, title, buttons
2 years ago
Elijah C. Voigt
6e2d96a17b
audio intensity
2 years ago
Elijah C. Voigt
1a056277c9
Fixed a small amount of jank with the alpha on the title
...
Still a small amount of alpha jank on buttons sadly...
2 years ago
Elijah C. Voigt
a0c50a88c6
Slightly improved valid move indicator, title rendered text
2 years ago
Elijah C. Voigt
3d6ca40e67
There are some bugs in the rewrite, need some elbow-grease to iron them out
2 years ago
Elijah C. Voigt
3157666d84
Re-architecture for moves
...
Now that moves are a bit more complicated I did a pass at calculating
which moves are valid for a given piece.
The speed/memory usage on this version is likely higher, but we're
dealing with really small numbers of moves so I'm not worried about
it. Optimizations should be simple if I look for them.
As for the re-architect, we generate a list of possible moves for a
piece, check that against some candidates spot, and if it _could_ be a
valid move, we do additional checks like if this is a capture, if this
is an invalidating move, or if this would "Jump" (which was my main goal
with this refactor).
2 years ago
Elijah C. Voigt
f0befe0928
Queen "no jumping" is _mostly_ implemented.
...
You can still jump over enemies which is BS.
That is going to require some... magic... to fix.
2 years ago