Commit Graph

107 Commits (13a2e9f0a06d4f9a57c752d556e61c9d90e194d6)
 

Author SHA1 Message Date
Elijah Voigt 13a2e9f0a0 Started light tweaks 2 years ago
Elijah Voigt 0511b8520a "fix" mouse cursors
Not sure this is final, but it's at least more general purpose.
Also buttons are consistent.
2 years ago
Elijah Voigt 4040d55372 3d models/materials/animations tweaks
Likely cannot update these in real time...
2 years ago
Elijah Voigt d7d89d71da Side switching works! 2 years ago
Elijah Voigt 4c548cdb45 Ayyy, got 2d sprites loading! With tweaks!
Now to get it to reload...
2 years ago
Elijah Voigt 7a35c3e233 BROKEN: Change order of loading systems for tweakfile 2 years ago
Elijah Voigt 3f8232283e adding msaa configuration 2 years ago
Elijah Voigt 589be78b2b Added tonemapping tweak to tweakfile 2 years ago
Elijah Voigt 0f17a2523a Integrating fog and adding color grading to tweakfile 2 years ago
Elijah C. Voigt 3429e8f0bd Parsing fog implemented.
Now just need to use the fog values...
2 years ago
Elijah C. Voigt 296d79afeb Half way implementing fog tweakfile changes
Parsing the fog parameter in toml is a PITA but a good lesson for future
tweaks I guess...
2 years ago
Elijah C. Voigt ff7b707bef *Actually* fix hovering sound not stopping issue
And avoid dumb string comparisons that don't even work!
2 years ago
Elijah C. Voigt 96c3597c67 Use Sam's 2d/3d toggle button icons 2 years ago
Elijah C. Voigt 79f1e0813d Very roughly using the spotlight valid move indicators 2 years ago
Elijah C. Voigt d3d46a7788 Got tiles working 2 years ago
Elijah C. Voigt 568925ed98 Assets sync 2 years ago
Elijah Voigt e2c2f50ab3 Only make display mode switch avaliable after loading 2 years ago
Elijah Voigt cc0299a65a Rule: No move rejections (sideA->sideB->sideA) 2 years ago
Elijah Voigt d737e9c10d Restirct movement to non-self-capture tiles 2 years ago
Elijah Voigt 69205318dd Move loading system to loading.rs 2 years ago
Elijah Voigt a784bd1c2f Cite your sources 2 years ago
Elijah Voigt e0cb6b8bef Starting on rules implementation 2 years ago
Elijah Voigt 1fcd30b026 Restrict movement to valid moves
Now need to fix valid moves to be accurate
2 years ago
Elijah Voigt a58151ee52 Very simple 2d/3d toggle button
It's buggy as hell, but it works. Improvements come with icing.
2 years ago
Elijah Voigt 087b427506 Possible solution to cancel hover and music audio 2 years ago
Elijah Voigt cf68b7aecf Tried to re-center the pieces but they it is fraught... 2 years ago
Elijah Voigt 6ee1aeec0b Nevermind, going back to shell.nix 2 years ago
Elijah Voigt e978d40ff0 trying nix flakes
Seems to basically be a drop-in for what I was using?
2 years ago
Elijah Voigt ed9a2d6581 Camera animations! And Turns! 2 years ago
Elijah Voigt 420742a2eb Some cleanup, starting on opening animation fixups 2 years ago
Elijah Voigt 44b233f13f Only play MenuSelect when an item is selected 2 years ago
Elijah C. Voigt 39d9b6a6c8 Update 3d model glb file in sync with google drive. 2 years ago
Elijah C. Voigt e8e53dcc86 Add asset for number of cameras (should be 1 per display state) 2 years ago
Elijah C. Voigt 3cee6763f5 Asset cleanup, playing around with hot-swapping music 2 years ago
Elijah C. Voigt 5f2cd7bb4a Audio fixed! 2 years ago
Elijah Voigt 5b2ba79895 Remove TODO, everything is in notion 2 years ago
Elijah Voigt 50d35533cc Hey it worksgit add .; git commit Selection handling refactor FTW 2 years ago
Elijah Voigt 12bf2ea96d About to make a big refactor to selection 2 years ago
Elijah Voigt 0d4a800456 OK so 2d/3d switching is pretty seamless (seemless?) 2 years ago
Elijah Voigt 012593b891 Fixed bug with 3d not having textures on startup 2 years ago
Elijah Voigt e2e535137a Most of the way toward the final camera setup
Two cameras only, one for 2d one for 3d -- none of this camera-per-state bs.

Still have a bug with switching while in the menu, but otherwise things
are working well.
2 years ago
Elijah Voigt c7692d36c1 Need to figure out a better way to camera...
The general idea is that we will have 2 cameras total, one for 2d and
one for 3d. Start with 2d and switch to 3d. Each camera will be marked
with it's state, and there will be a system which listens for some event
(or resource update) to change the camera.
2 years ago
Elijah Voigt 1d17937b4a oops, that wasn't supposed to be committed 2 years ago
Elijah Voigt 15c7f5c0fc and the color inconsistency 2 years ago
Elijah Voigt 8cee0b6fb5 I think the jitter-selected issue is fixed 2 years ago
Elijah Voigt 51888d5370 Added nix shell (switched from fedora) 2 years ago
Elijah Voigt d627e8229e small diff 2 years ago
Elijah Voigt 64b18d9883 Adding some tracing I guess... 2 years ago
Elijah Voigt 983779c948 De-select does not work... 2 years ago
Elijah C. Voigt ea99af748c possible moves works as expectedgit add .; git commit (now to filter down to actually valid moves... 2 years ago