Commit Graph

134 Commits (0e2308929cd97d481b788623de7e819ba2e609ed)
 

Author SHA1 Message Date
Elijah C. Voigt 0e2308929c cargo fmt 2 years ago
Elijah C. Voigt 18f3797340 Adding endgame tracking 2 years ago
Elijah C. Voigt fe2e023036 cargo fmt 2 years ago
Elijah C. Voigt 609ae8ebb9 In a good-ish spot, going to save 2 years ago
Elijah C. Voigt f0a64541e1 Rip out 2d, merge editor and debug mode 2 years ago
Elijah C. Voigt c9b2a22e68 Editor, plus better alignment for pieces on side of board
The pieces are still not in the right place...
2 years ago
Elijah C. Voigt 050dd1d3d1 Added scoring, but having trouble placing defunct pieces 2 years ago
Elijah C. Voigt 63dac42250 Refactor: valid move indicators no longer despawn 2 years ago
Elijah C. Voigt 8689574e95 Example works, not sure why gray in game.
Going to move on to some smaller wins
2 years ago
Elijah C. Voigt 52efde3756 Progress toward the dissolve animation
Not sure why the base coat is gray instead of transparent...
2 years ago
Elijah C. Voigt eea2f879d0 skeleton for capture animation flow 2 years ago
Elijah C. Voigt a97204c6e4 Animated driven by rust instead of shader!
FTW!!!
2 years ago
Elijah C. Voigt 5804f78d25 Fuck yes we got a good approximation of the effect working! 2 years ago
Elijah C. Voigt b2dd8e4e3c Merge branch 'main' of https://gitea.elijah.run/pop/martian-chess 2 years ago
Elijah C. Voigt 7c6edf31cc Saving my place w/ shader example 2 years ago
Elijah C. Voigt f90042827e Just a lil commit! 2 years ago
Elijah C. Voigt 8a2a2ac7ea This is a commit message.
It is very descriptive so my collaborators know what I did.
2 years ago
Elijah C. Voigt 31041be37c Light tweaks working 2 years ago
Elijah C. Voigt 90a33be8be Fixup animations, add hover menu sound 2 years ago
Elijah C. Voigt 3d5d1dd42a Getting things mostly fixed up with the 0.12 update
Problems with animations, regressions IMO. Not sure how to fix w/
correctness in mind.

Waiting on sam to make some updates to the assets file before fixing
animations then can produce a build.
2 years ago
Elijah C. Voigt a1a0814673 Things mostly work! Solved the dumb camera anim... 2 years ago
Elijah C. Voigt 87b6672631 Everything works!... except animation... 2 years ago
Elijah Voigt de30eaf06a Mostly working, battling handle types 2 years ago
Elijah Voigt cef69b81cc Toml generalization
Trying to make the tweakfile code more general purpose.
I'd like to just throw stuff in there and reference it in code without
having to modify structs and stuff.

So far it's tedious, but mostly because I'll have to go back and rewrite
a bunch of code... sadge.
2 years ago
Elijah C. Voigt 837c345ffe Making progress toward 0.12 upgrade completion 2 years ago
Elijah Voigt 0a79c8a53a This *should* be all I need for the 0.12 upgrade... 2 years ago
Elijah Voigt eca7e95e10 So close to getting it to compile...
Then the real fun begins...
2 years ago
Elijah Voigt 13a2e9f0a0 Started light tweaks 2 years ago
Elijah Voigt 0511b8520a "fix" mouse cursors
Not sure this is final, but it's at least more general purpose.
Also buttons are consistent.
2 years ago
Elijah Voigt 4040d55372 3d models/materials/animations tweaks
Likely cannot update these in real time...
2 years ago
Elijah Voigt d7d89d71da Side switching works! 2 years ago
Elijah Voigt 4c548cdb45 Ayyy, got 2d sprites loading! With tweaks!
Now to get it to reload...
2 years ago
Elijah Voigt 7a35c3e233 BROKEN: Change order of loading systems for tweakfile 2 years ago
Elijah Voigt 3f8232283e adding msaa configuration 2 years ago
Elijah Voigt 589be78b2b Added tonemapping tweak to tweakfile 2 years ago
Elijah Voigt 0f17a2523a Integrating fog and adding color grading to tweakfile 2 years ago
Elijah C. Voigt 3429e8f0bd Parsing fog implemented.
Now just need to use the fog values...
2 years ago
Elijah C. Voigt 296d79afeb Half way implementing fog tweakfile changes
Parsing the fog parameter in toml is a PITA but a good lesson for future
tweaks I guess...
2 years ago
Elijah C. Voigt ff7b707bef *Actually* fix hovering sound not stopping issue
And avoid dumb string comparisons that don't even work!
2 years ago
Elijah C. Voigt 96c3597c67 Use Sam's 2d/3d toggle button icons 2 years ago
Elijah C. Voigt 79f1e0813d Very roughly using the spotlight valid move indicators 2 years ago
Elijah C. Voigt d3d46a7788 Got tiles working 2 years ago
Elijah C. Voigt 568925ed98 Assets sync 2 years ago
Elijah Voigt e2c2f50ab3 Only make display mode switch avaliable after loading 2 years ago
Elijah Voigt cc0299a65a Rule: No move rejections (sideA->sideB->sideA) 2 years ago
Elijah Voigt d737e9c10d Restirct movement to non-self-capture tiles 2 years ago
Elijah Voigt 69205318dd Move loading system to loading.rs 2 years ago
Elijah Voigt a784bd1c2f Cite your sources 2 years ago
Elijah Voigt e0cb6b8bef Starting on rules implementation 2 years ago
Elijah Voigt 1fcd30b026 Restrict movement to valid moves
Now need to fix valid moves to be accurate
2 years ago