Loading screen. Ironing out bugs with color change?
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use crate::prelude::*;
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pub(crate) struct LoadingPlugin;
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impl Plugin for LoadingPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, initialize)
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.add_systems(OnEnter(GameState::Loading), activate::<Loading>)
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.add_systems(OnExit(GameState::Loading), deactivate::<Loading>);
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}
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}
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#[derive(Debug, Component)]
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struct Loading;
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fn initialize(mut commands: Commands) {
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commands.spawn((
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Loading,
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Camera2dBundle {
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camera: Camera {
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is_active: false,
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..default()
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},
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..default()
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},
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UiCameraConfig { show_ui: true },
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));
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commands
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.spawn((
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Loading,
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NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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position_type: PositionType::Absolute,
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..default()
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},
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visibility: Visibility::Hidden,
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..default()
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},
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))
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.with_children(|parent| {
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parent.spawn((TextBundle {
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text: Text {
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alignment: TextAlignment::Center,
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sections: vec![TextSection {
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value: "l o a d i n g . . .".into(),
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style: TextStyle {
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color: Color::WHITE.into(),
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..default()
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},
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}],
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..default()
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},
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background_color: Color::BLACK.with_a(0.5).into(),
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..default()
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},));
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});
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}
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