Simple board with ascii debugging system

selection-refactor
Elijah Voigt 2 years ago
parent 2c84c1cef8
commit d5adb6955d

@ -1,3 +1,173 @@
use bevy::prelude::*;
use bevy_fmod::prelude::*;
fn main() { fn main() {
println!("Hello, world!"); App::new()
.add_plugins((
DefaultPlugins,
FmodPlugin {
audio_banks_paths: &[
"./assets/audio/Martian Chess/Build/Desktop/Master.bank",
"./assets/audio/Martian Chess/Build/Desktop/Master.strings.bank",
"./assets/audio/Martian Chess/Build/Desktop/Music.bank",
"./assets/audio/Martian Chess/Build/Desktop/SFX.bank",
],
},
))
.add_systems(Startup, setup_board)
.add_systems(PostStartup, display_board)
.run();
}
#[derive(Debug, Component)]
enum Piece {
Pawn,
Drone,
Queen,
}
// manually for the type.
impl std::fmt::Display for Piece {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Piece::Queen => write!(f, "@"),
Piece::Drone => write!(f, "^"),
Piece::Pawn => write!(f, "*"),
}
}
}
/// The board is setup like this:
/// ```text
/// 0 1 2 3 4 5 6 7
/// +--+--+--+--+--+--+--+--+
/// a | | | | I | d| Q| Q|
/// +--+--+--+--+--+--+--+--+
/// b |d |p |p | I | p| d| Q|
/// +--+--+--+--+--+--+--+--+
/// c |Q |d |p | I | p| p| d|
/// +--+--+--+--+--+--+--+--+
/// d |Q |Q |d | I | | | |
/// +--+--+--+--+--+--+--+--+
/// ````
#[derive(Debug, Resource)]
struct Board {
inner: Vec<Vec<Option<Entity>>>,
}
fn setup_board(mut commands: Commands) {
let a5d = commands
.spawn((SpatialBundle { ..default() }, Piece::Drone))
.id();
let a6q = commands
.spawn((SpatialBundle { ..default() }, Piece::Queen))
.id();
let a7q = commands
.spawn((SpatialBundle { ..default() }, Piece::Queen))
.id();
let b0d = commands
.spawn((SpatialBundle { ..default() }, Piece::Drone))
.id();
let b1p = commands
.spawn((SpatialBundle { ..default() }, Piece::Pawn))
.id();
let b2p = commands
.spawn((SpatialBundle { ..default() }, Piece::Pawn))
.id();
let c5p = commands
.spawn((SpatialBundle { ..default() }, Piece::Pawn))
.id();
let b5p = commands
.spawn((SpatialBundle { ..default() }, Piece::Pawn))
.id();
let b6d = commands
.spawn((SpatialBundle { ..default() }, Piece::Drone))
.id();
let b7q = commands
.spawn((SpatialBundle { ..default() }, Piece::Queen))
.id();
let c0q = commands
.spawn((SpatialBundle { ..default() }, Piece::Queen))
.id();
let c1d = commands
.spawn((SpatialBundle { ..default() }, Piece::Drone))
.id();
let c2p = commands
.spawn((SpatialBundle { ..default() }, Piece::Pawn))
.id();
let c6p = commands
.spawn((SpatialBundle { ..default() }, Piece::Pawn))
.id();
let c7d = commands
.spawn((SpatialBundle { ..default() }, Piece::Drone))
.id();
let d0q = commands
.spawn((SpatialBundle { ..default() }, Piece::Queen))
.id();
let d1q = commands
.spawn((SpatialBundle { ..default() }, Piece::Queen))
.id();
let d2d = commands
.spawn((SpatialBundle { ..default() }, Piece::Drone))
.id();
commands.insert_resource(Board {
inner: vec![
vec![
None,
None,
None,
None,
None,
Some(a5d),
Some(a6q),
Some(a7q),
],
vec![
Some(b0d),
Some(b1p),
Some(b2p),
None,
None,
Some(b5p),
Some(b6d),
Some(b7q),
],
vec![
Some(c0q),
Some(c1d),
Some(c2p),
None,
None,
Some(c5p),
Some(c6p),
Some(c7d),
],
vec![
Some(d0q),
Some(d1q),
Some(d2d),
None,
None,
None,
None,
None,
],
],
});
}
fn display_board(board: Res<Board>, pieces: Query<&Piece>) {
board.inner.iter().for_each(|row| {
print!("+--+--+--+--+--+--+--+--+\n");
print!("|");
row.iter()
.map(|piece| piece.and_then(|p| pieces.get(p).ok()))
.for_each(|piece| match piece {
Some(p) => print!("{} |", p),
None => print!(" |"),
});
print!("\n");
});
print!("+--+--+--+--+--+--+--+--+\n");
} }

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