Things mostly work! Solved the dumb camera anim...

main
Elijah C. Voigt 2 years ago
parent 87b6672631
commit a1a0814673

@ -227,7 +227,7 @@ fn hydrate_camera(
ScreenSpaceAmbientOcclusionBundle { ..default() }, ScreenSpaceAmbientOcclusionBundle { ..default() },
TemporalAntiAliasSettings { ..default() }, TemporalAntiAliasSettings { ..default() },
MotionVectorPrepass { ..default() }, MotionVectorPrepass { ..default() },
Name::new("3D Camera"), // Name::new("3D Camera"),
)); ));
let assets_handle = tweak let assets_handle = tweak
@ -251,9 +251,9 @@ fn hydrate_camera(
.unwrap() .unwrap()
.as_str(), .as_str(),
), ),
}; }.expect("Camera Startup");
player player
.play(animation.expect("Camera Startup").clone()) .play(animation.clone())
.pause(); .pause();
} }
}); });
@ -876,7 +876,7 @@ fn pick_up(
.expect("Load tweakfile"); .expect("Load tweakfile");
events.iter_mut().for_each(|(entity, piece)| { events.iter_mut().for_each(|(entity, piece)| {
let assets_handle = tweak let assets_handle = tweak
.get_handle::<Gltf>("dispaly3d_models_assets_file") .get_handle::<Gltf>("display3d_models_assets_file")
.unwrap(); .unwrap();
let gltf = gltfs.get(assets_handle).expect("Load GLTF content"); let gltf = gltfs.get(assets_handle).expect("Load GLTF content");
children.iter_descendants(entity).for_each(|child| { children.iter_descendants(entity).for_each(|child| {

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