Fixup animations, add hover menu sound

main
Elijah C. Voigt 2 years ago
parent 3d5d1dd42a
commit 90a33be8be

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@ -12,6 +12,7 @@ main = "/Music/Main Track2"
###
[audio.menu]
select = "/SFX/MenuSelect"
hover = "/SFX/MenuHover"
###
# 2D Mode SFX
@ -71,19 +72,19 @@ intro_b = "GameCamIntro2"
turn_a = "GameCamSide2>1"
turn_b = "GameCamSide1>2"
[display3d.models.animations.pick_up]
pawn = "PiecePickup"
drone = "PiecePickup"
queen = "PiecePickup"
pawn = "PawnPiecePickup"
drone = "DronePiecePickup"
queen = "QueenPiecePickup"
[display3d.models.animations.put_down]
pawn = "PiecePutDown"
drone = "PiecePutDown"
queen = "PiecePutDown"
pawn = "PawnPiecePutDown"
drone = "DronePiecePutDown"
queen = "QueenPiecePutDown"
[display3d.models.animations.idle]
pawn = "PieceIdle"
drone = "PieceIdle"
queen = "PieceIdle"
pawn = "PawnPieceIdle"
drone = "DronePieceIdle"
queen = "QueenPieceIdle"
[display3d.models.materials]
queen_red = "Queen"

BIN
assets/models/Martian Chess.glb (Stored with Git LFS)

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@ -37,6 +37,7 @@ impl Plugin for AudioPlugin {
pub enum AudioEvent {
MainMusic,
StopMainMusic,
MenuHover,
MenuSelect,
PickUp,
PutDown,
@ -71,6 +72,7 @@ fn audio_trigger(
AudioEvent::MainMusic | AudioEvent::StopMainMusic => {
tweak.get::<String>("audio_music_main").unwrap()
}
AudioEvent::MenuHover => tweak.get::<String>("audio_menu_hover").unwrap(),
AudioEvent::MenuSelect => tweak.get::<String>("audio_menu_select").unwrap(),
AudioEvent::PickUp => match state {
DisplayState::Display2d => tweak.get::<String>("audio_display2d_pick_up").unwrap(),

@ -874,20 +874,21 @@ fn pick_up(
info!(" Child: {:?}", child);
if let Ok((name, mut player)) = players.get_mut(child) {
info!("Picking up {:?} ({:?}) {:?}", name, entity, piece);
let pickup_animation = format!("display3d_models_animations_pick_up_{:?}", piece).to_ascii_lowercase();
let pickup_handle = gltf.named_animations.get(
tweak
.get::<String>("display3d_models_animations_pick_up_queen")
.get::<String>(pickup_animation.as_str())
.unwrap()
.as_str(),
).expect("Pickup Animation");
let idle_animation = format!("display3d_models_animations_idle_{:?}", piece).to_ascii_lowercase();
let idle_handle = gltf.named_animations.get(
tweak
.get::<String>("display3d_models_animations_idle_queen")
.get::<String>(idle_animation.as_str())
.unwrap()
.as_str(),
).expect("Idle animation");
if let Some(pickup_clip) = clips.get(pickup_handle) {
info!("Animation clip: {:#?}", pickup_clip);
if let Some(idle_clip) = clips.get(idle_handle) {
if pickup_clip.compatible_with(name) && idle_clip.compatible_with(name) {
player
@ -930,9 +931,10 @@ fn put_down(
children.iter_descendants(entity).for_each(|child| {
if let Ok((name, mut player)) = players.get_mut(child) {
info!("Putting down {:?}", entity);
let putdown_animation = format!("display3d_models_animations_put_down_{:?}", piece).to_ascii_lowercase();
let putdown_handle = gltf.named_animations.get(
tweak
.get::<String>("display3d_models_animations_put_down_queen")
.get::<String>(putdown_animation.as_str())
.unwrap()
.as_str(),
).expect("PutDown Animation");

@ -135,10 +135,11 @@ fn interactive_button(
}
Interaction::Hovered => {
bg_color.0.set_a(0.75);
writer.send(audio::AudioEvent::MenuHover);
}
Interaction::Pressed => {
bg_color.0.set_a(1.0);
writer.send(audio::AudioEvent::MenuSelect)
writer.send(audio::AudioEvent::MenuSelect);
}
});
}

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