The animations work and they look sick

selection-refactor
Elijah Voigt 2 years ago
parent 668bb64e68
commit 8a5375e445

@ -465,7 +465,20 @@ fn pick_up(
game::Piece::Drone => gltf.named_animations.get("DronePickup"), game::Piece::Drone => gltf.named_animations.get("DronePickup"),
game::Piece::Pawn => gltf.named_animations.get("PawnPickup"), game::Piece::Pawn => gltf.named_animations.get("PawnPickup"),
}; };
player.play(animation.expect("Pickup Animation").clone()); let idle = match piece {
game::Piece::Queen => gltf.named_animations.get("QueenIdle"),
game::Piece::Drone => gltf.named_animations.get("DroneIdle"),
game::Piece::Pawn => gltf.named_animations.get("PawnIdle"),
};
player.play_with_transition(
animation.expect("Pickup Animation").clone(),
Duration::from_secs_f32(0.75),
);
player.play_with_transition(
idle.expect("Idle animation").clone(),
Duration::from_secs_f32(1.5),
);
player.repeat();
} }
}) })
}); });
@ -489,7 +502,11 @@ fn put_down(
game::Piece::Drone => gltf.named_animations.get("DronePutDown"), game::Piece::Drone => gltf.named_animations.get("DronePutDown"),
game::Piece::Pawn => gltf.named_animations.get("PawnPutDown"), game::Piece::Pawn => gltf.named_animations.get("PawnPutDown"),
}; };
player.play(animation.expect("PutDown Animation").clone()); player.stop_repeating();
player.play_with_transition(
animation.expect("PutDown Animation").clone(),
Duration::from_secs_f32(0.75),
);
} }
}) })
} }

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