Tests pass

Feels good man
main
Elijah C. Voigt 2 years ago
parent 33f37d57c4
commit 40b40ae887

@ -121,9 +121,9 @@ impl Piece {
fn moves_at(&self, from: &BoardIndex) -> HashSet<BoardIndex> { fn moves_at(&self, from: &BoardIndex) -> HashSet<BoardIndex> {
self.moves().filter_map(|(x, y)| { self.moves().filter_map(|(x, y)| {
let bi = *from + (*x, *y); let bi = (from.x as isize + x, from.y as isize + y);
// Check if this goes out of bounds, if so exclude from the list of possible moves // Check if this goes out of bounds, if so exclude from the list of possible moves
(bi.x <= 7 && bi.y <= 3).then_some(bi) (bi.0 <= 7 && bi.0 >= 0 && bi.1 <= 3 && bi.1 >= 0).then_some(BoardIndex { x: bi.0 as usize, y: bi.1 as usize })
}) })
.collect() .collect()
} }
@ -284,28 +284,6 @@ impl std::ops::Add for BoardIndex {
} }
} }
impl std::ops::Add<(isize, isize)> for BoardIndex {
type Output = BoardIndex;
fn add(self, (a, b): (isize, isize)) -> Self {
BoardIndex {
x: self.x.saturating_add_signed(a),
y: self.y.saturating_add_signed(b),
}
}
}
impl std::ops::Add<(usize, usize)> for BoardIndex {
type Output = BoardIndex;
fn add(self, (a, b): (usize, usize)) -> Self {
BoardIndex {
x: self.x.saturating_add(a),
y: self.y.saturating_add(b),
}
}
}
impl From<(usize, usize)> for BoardIndex { impl From<(usize, usize)> for BoardIndex {
fn from((x, y): (usize, usize)) -> BoardIndex { fn from((x, y): (usize, usize)) -> BoardIndex {
BoardIndex { x, y } BoardIndex { x, y }
@ -388,10 +366,14 @@ impl Board {
fn new() -> Board { fn new() -> Board {
Board::from_ascii( Board::from_ascii(
r#".....dqq r#"...###..
dpp..pdq ####q###
qdp..ppd ...###..
qqd....."#, ..#.#.#."#,
// r#".....dqq
// dpp..pdq
// qdp..ppd
// qqd....."#,
) )
} }
@ -691,7 +673,6 @@ mod test {
let given = board.valid_moves((4, 2).into()); let given = board.valid_moves((4, 2).into());
let expected: HashSet<BoardIndex> = HashSet::from([ let expected: HashSet<BoardIndex> = HashSet::from([
(0, 2).into(), (0, 2).into(),
(1, 0).into(),
(1, 2).into(), (1, 2).into(),
(2, 0).into(), (2, 0).into(),
(2, 2).into(), (2, 2).into(),
@ -706,10 +687,10 @@ mod test {
(5, 3).into(), (5, 3).into(),
(6, 0).into(), (6, 0).into(),
(6, 2).into(), (6, 2).into(),
(7, 0).into(),
(7, 2).into(), (7, 2).into(),
]); ]);
assert_eq!(expected, Piece::Queen.moves_at(&(4, 2).into()), "Generated queen moves");
assert_eq!(expected, given, "Basic queen moves"); assert_eq!(expected, given, "Basic queen moves");
} }
@ -782,7 +763,7 @@ mod test {
#[test] #[test]
fn case_02() { fn case_02() {
let board = Board::from_ascii( let board = Board::from_ascii(
r#"......qq r#"..#...qq
dpp#d#d. dpp#d#d.
qd##qppd qd##qppd
qq.###.."#, qq.###.."#,
@ -792,8 +773,17 @@ mod test {
let given = board.valid_moves((4, 1).into()); let given = board.valid_moves((4, 1).into());
let expected: HashSet<BoardIndex> = let expected: HashSet<BoardIndex> =
HashSet::from([ HashSet::from([
(3,0).into(), (4,0).into(), (5,0).into(), (2, 1).into(), (2, 3).into(), (3, 1).into(), (5, 1).into(), (3, 2).into(), (5, 2).into() (1, 1).into(),
(2, 1).into(),
(2, 3).into(),
(3, 0).into(),
(3, 1).into(),
(3, 2).into(),
(4, 0).into(),
(5, 0).into(),
(5, 2).into(),
]); ]);
println!("Moves: {:?}", Piece::Queen.moves_at(&(4, 1).into()));
assert_eq!( assert_eq!(
expected, given, expected, given,
"Mostly blocked queen, moves include captures" "Mostly blocked queen, moves include captures"
@ -801,6 +791,42 @@ mod test {
} }
} }
#[test]
fn case_01() {
let board = Board::from_ascii(
r#".p.....q
dp.p.pdq
qd..dppd
qqdq...."#,
);
{
let given = board.valid_moves((0, 0).into());
let expected: HashSet<BoardIndex> = HashSet::from([]);
assert_eq!(expected, given);
}
{
let given = board.valid_moves((1, 0).into());
let expected: HashSet<BoardIndex> =
HashSet::from([
(2, 1).into()
]);
assert_eq!(expected, given);
}
{
let given = board.valid_moves((2, 0).into());
let expected: HashSet<BoardIndex> =
HashSet::from([
(2, 1).into(),
(2, 2).into(),
]);
assert_eq!(expected, given);
}
}
#[test] #[test]
fn test_piece_moves_at() { fn test_piece_moves_at() {
let given = Piece::Drone.moves_at(&(4, 1).into()); let given = Piece::Drone.moves_at(&(4, 1).into());

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