19 Commits (f61b5761a8a8265d5d39fdb32b00e5032ed58c59)

Author SHA1 Message Date
Elijah Voigt f61b5761a8 Added gizmo outlines to blocks 6 months ago
Elijah Voigt 8c892a50aa prep to draw outline gizmos 6 months ago
Elijah Voigt 62d24bec0e Rotation works! 6 months ago
Elijah Voigt 92ee8c7598 Rotation exists, but needs polish 6 months ago
Elijah Voigt 467f81bee7 Hey basic movement works!
Some stuff does not but it's a hard panic so we WILL find it.
6 months ago
Elijah Voigt 545cad9d02 TODOs 6 months ago
Elijah Voigt 0c42c33b7e We can draw a shape! 6 months ago
Elijah Voigt c3bc656435 Tests pass! Still havent drawn anything but we are making progress 6 months ago
Elijah Voigt c9d962df8d Shape layout stuff, test driven developmen to the rescue 6 months ago
Elijah Voigt 125f303ec4 we have drawing from an asset! 6 months ago
Elijah Voigt 1536b43c51 Adding real spawning logic for handle<ShapeAsset> 6 months ago
Elijah Voigt 86436575e2 Simplify binary states 6 months ago
Elijah Voigt 2376e05109 Print states in debug menu 6 months ago
Elijah Voigt f3128b9c38 Toggle debug state with f12 6 months ago
Elijah Voigt 198233236d Toggle debug state with f12 6 months ago
Elijah Voigt fd2c52b5ac Log state transitions 6 months ago
Elijah Voigt 44a343ff71 I belive things are loading correctly... 6 months ago
Elijah Voigt b122c5cf0f Loading seems to work 6 months ago
Elijah Voigt e07ff07e23 Stubbing out shape asset loading for tetris, also fixed imports 6 months ago