main
Elijah Voigt 12 hours ago
parent 0c42c33b7e
commit 545cad9d02

@ -1,7 +1,25 @@
use super::*;
// TODO:
// - When shape asset is updated, shape should update in real time
// - When shape asset is updated, shape layout update in real time
// - Rotating shape when arrow up pressed
// - Shape moves left/right/down when respective keys pressed
// - Add Orientation component
// - Add functionality to ShapeLayout
// - Write tests before functionality
// - Debug: gizmo outline entities
// - conditional enable/disable
// - entities without mesh should draw empty cross
// - Debug: gizmo draw relationship lines
// - conditional enable/disable
// - Debug: show FPS
// - conditional enable/disable
// - Line entities
// - Debug: Nametags
// - If it has a Name component, display that at the same Translation
// - Disable shape when placed
// - Assign shapes blocks to lines
// - When line full, clear it
/// Create tetris game with camera that renders to subset of viewport
///

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