25 Commits (091c925ebbd6354afc874ffb3c96bfee9269b9ab)

Author SHA1 Message Date
Elijah Voigt cea796325e Detecting when to deactivate a piece
At least when there are no other blocks on the board...
1 month ago
Elijah Voigt a668b946f2 Placeholder for lines 1 month ago
Elijah Voigt e09ee105ea bounds checking works 2 months ago
Elijah Voigt 1dfac5dd61 Fix rotation bug 2 months ago
Elijah Voigt fc0f665afc Slight debug menu styling 2 months ago
Elijah Voigt b01a7f73e5 Add cross for entities in the world with no mesh 2 months ago
Elijah Voigt f61b5761a8 Added gizmo outlines to blocks 2 months ago
Elijah Voigt 8c892a50aa prep to draw outline gizmos 2 months ago
Elijah Voigt 62d24bec0e Rotation works! 2 months ago
Elijah Voigt 92ee8c7598 Rotation exists, but needs polish 2 months ago
Elijah Voigt 467f81bee7 Hey basic movement works!
Some stuff does not but it's a hard panic so we WILL find it.
2 months ago
Elijah Voigt 545cad9d02 TODOs 2 months ago
Elijah Voigt 0c42c33b7e We can draw a shape! 2 months ago
Elijah Voigt c3bc656435 Tests pass! Still havent drawn anything but we are making progress 2 months ago
Elijah Voigt c9d962df8d Shape layout stuff, test driven developmen to the rescue 2 months ago
Elijah Voigt 125f303ec4 we have drawing from an asset! 2 months ago
Elijah Voigt 1536b43c51 Adding real spawning logic for handle<ShapeAsset> 2 months ago
Elijah Voigt 86436575e2 Simplify binary states 2 months ago
Elijah Voigt 2376e05109 Print states in debug menu 2 months ago
Elijah Voigt f3128b9c38 Toggle debug state with f12 2 months ago
Elijah Voigt 198233236d Toggle debug state with f12 2 months ago
Elijah Voigt fd2c52b5ac Log state transitions 2 months ago
Elijah Voigt 44a343ff71 I belive things are loading correctly... 2 months ago
Elijah Voigt b122c5cf0f Loading seems to work 2 months ago
Elijah Voigt e07ff07e23 Stubbing out shape asset loading for tetris, also fixed imports 2 months ago