233 Commits (main)
 

Author SHA1 Message Date
Elijah Voigt cf1491c2b6 rewind button 5 months ago
Elijah Voigt fc601a1da3 Auto-start if player presses space bar 5 months ago
Elijah Voigt 96d0358f32 Adding "Go!" button to start/un-pause the game 5 months ago
Elijah Voigt 0a7f2f8d94 very basic pipes and floor 5 months ago
Elijah Voigt 9d5caadbf4 camera following bird works 5 months ago
Elijah Voigt c6838a3fc5 The bird is moving along 5 months ago
Elijah Voigt f68b052f2d Added ground 5 months ago
Elijah Voigt cc8fdac7c1 Some jank but workable 5 months ago
Elijah Voigt 6afc2d0b04 Holy shit rewind. 5 months ago
Elijah Voigt ce4b19dd7d "do nothing" is done. we have rewind alive/dead/rewind states implemented 5 months ago
Elijah Voigt 9f8b4053f6 Ladies and gentlemen... we have a bouncing bird 5 months ago
Elijah Voigt e7693c747c Ladies and gentlemen... we have a bouncing bird 5 months ago
Elijah Voigt 9c4b4a79b9 Move to avian physics, stub out flappy bird (with rewind) 5 months ago
Elijah Voigt df069d0337 basic test suite for monologue parsing 5 months ago
Elijah Voigt dba46a99da Move trees debug code to separate module 5 months ago
Elijah Voigt c72ed47caa include build type in version string 5 months ago
Elijah Voigt 0df33ee4a6 yeah that works 5 months ago
Elijah Voigt 6433f7bb6a Very basic notification, need to close it when clicked 5 months ago
Elijah Voigt 5e246d21dc Spawning 10 trees at startup works 5 months ago
Elijah Voigt 4f1c634ed2 Add debug mode toggle & move some debug elements around 5 months ago
Elijah Voigt 2a1d7fe8c2 make trees debug menu look good enough 5 months ago
Elijah Voigt 145008a52d Make clippy happy 5 months ago
Elijah Voigt c24dabde16 Made the debug UI look a little less awful 5 months ago
Elijah Voigt d33460a884 fixed font color thing 5 months ago
Elijah Voigt 35cc3d1f91 Almost there with basic UI -- just need to fix a text bug 5 months ago
Elijah Voigt d17f5e70d1 Handle assigning monologues
Unfortunatly we don't start the dialog properly any more
We also panic if no trees are avaliable...
5 months ago
Elijah Voigt e54503b1b0 Fix tooltip ish 5 months ago
Elijah Voigt 0f14ed6e70 Fix special characters in mono files 5 months ago
Elijah Voigt dd73f923df Kinda fixed layout issues 5 months ago
Elijah Voigt a4dc81b4fb Almost there! Just need to figure out how to do word wrapping (again?) 5 months ago
Elijah Voigt e8f9cfbe88 Ok now it hides but preview is not working 5 months ago
Elijah Voigt ba51ba806d Partially implemented debug UI -- need to hide it now... 5 months ago
Elijah Voigt 1a0f8f0a3f Partially implemented debug UI -- need to hide it now... 5 months ago
Elijah Voigt cd9daa38c5 The example works! yipee! 5 months ago
Elijah Voigt ca3db16a48 Add common sense info to debug (fps, entity count) 5 months ago
Elijah Voigt 9f307281f4 Ui example with nav open/close 5 months ago
Elijah Voigt c349ce08d0 Starting on ui example 5 months ago
Elijah Voigt 9643ff94f4 Remove .direnv 5 months ago
Elijah Voigt e9bc80f8e0 Update README with other games 5 months ago
Elijah Voigt 73c1196a81 Only click and drag trees in debug mode 5 months ago
Elijah Voigt 4854ba5937 Very simple click and dragging 5 months ago
Elijah Voigt e056503a2e Copy in Sams temp gibli style assets (NO AI) 5 months ago
Elijah Voigt 1c7dba07c0 Load all monologues in wasm build (hopefully) by loading each one by one 5 months ago
Elijah Voigt b1832b6349 Add work-in-progress monologue assets 5 months ago
Elijah Voigt 1d31902312 Organize Monologue into more specific types
Monologue contains a vec of MonologueGroups
MonologueGroup contains a vec of MonologueLines

This would make it easier (ish) to add @directives like I've spec'd out
We can add a Vec of Directive enums at each level.
5 months ago
Elijah Voigt a96e86ea9b Add name to base game, clean up for web release 5 months ago
Elijah Voigt 7b813b54f9 Add readme for trees game 5 months ago
Elijah Voigt 7d1dcc9de2 Add "script" tooltip for trees not just buttons 5 months ago
Elijah Voigt ff6609cb2f Used hash for coordinates like a smart person 5 months ago
Elijah Voigt 9171fee250 Refactor to insert required components OnAdd instead of inline 5 months ago