Elijah C. Voigt
90f1df9da4
Fly camera is improving... but not done
1 year ago
Elijah C. Voigt
4a3398cc74
World origin gizmo
1 year ago
Elijah C. Voigt
37ce68b162
OK so the window works
1 year ago
Elijah C. Voigt
43a3bdab3e
Some basic editor window boilerplate
...
For some reson the 'input_just_pressed' condition does not behave as
expected...
1 year ago
Elijah C. Voigt
2e32534a27
Troubleshooting hidden cubes
1 year ago
Elijah C. Voigt
df02314be2
We lost the die, but I think we're close!
1 year ago
Elijah C. Voigt
ba19b6342e
Proof of concept for textured dice
...
Now to integrate with the game.
Also need to figure out best way to do multiple dice.
Probably multiple cameras + textures.
But we can probably share one mesh.
1 year ago
Elijah C. Voigt
57e8caa1b7
Multiple dice, but text below mesh...
1 year ago
Elijah C. Voigt
2d03309c4c
Click and drag with bevy_mod_picking
1 year ago
Elijah C. Voigt
3fe21d45e9
I wouldn't call it a die yet, but we're getting there
1 year ago
Elijah C. Voigt
59b767a48e
Scaffolding for dice game in place
1 year ago
Elijah C. Voigt
ae5bfb45d0
Mid set-state button action implementation
1 year ago
Elijah C. Voigt
3b7f626394
Adding some foundational UI elements
1 year ago
Elijah C. Voigt
520df6405e
Got web to work
1 year ago
Elijah C. Voigt
b2ca08ce3f
Initial commit
...
Includes build files for windows, linux, mac, and web.
Stubbed out directory structure for packaging, assets, everything
I expect I'll need.
1 year ago