Commit Graph

  • f03876bdce Drag and drop proof of concept main Elijah C. Voigt 2024-06-13 11:57:08 -0700
  • a787e0e6c3 cargo fmt Elijah C. Voigt 2024-06-13 10:38:25 -0700
  • fdce4410db Break fly cam into move and rotate systems Elijah C. Voigt 2024-06-13 10:37:39 -0700
  • 1e42519a31 Cribbed from bevy flycam plugin, works much better Elijah C. Voigt 2024-06-13 10:33:44 -0700
  • 90f1df9da4 Fly camera is improving... but not done Elijah C. Voigt 2024-06-12 23:05:55 -0700
  • 4a3398cc74 World origin gizmo Elijah C. Voigt 2024-06-12 14:45:31 -0700
  • 37ce68b162 OK so the window works Elijah C. Voigt 2024-06-12 14:43:05 -0700
  • 43a3bdab3e Some basic editor window boilerplate Elijah C. Voigt 2024-06-11 15:09:14 -0700
  • 2e32534a27 Troubleshooting hidden cubes Elijah C. Voigt 2024-06-11 12:28:02 -0700
  • df02314be2 We lost the die, but I think we're close! Elijah C. Voigt 2024-06-10 21:45:18 -0700
  • ba19b6342e Proof of concept for textured dice Elijah C. Voigt 2024-06-10 20:44:43 -0700
  • 57e8caa1b7 Multiple dice, but text below mesh... Elijah C. Voigt 2024-06-09 23:00:14 -0700
  • 2d03309c4c Click and drag with bevy_mod_picking Elijah C. Voigt 2024-06-09 22:52:05 -0700
  • 3fe21d45e9 I wouldn't call it a die yet, but we're getting there Elijah C. Voigt 2024-06-07 21:01:17 -0700
  • 59b767a48e Scaffolding for dice game in place Elijah C. Voigt 2024-06-06 16:36:15 -0700
  • ae5bfb45d0 Mid set-state button action implementation Elijah C. Voigt 2024-06-05 22:25:37 -0700
  • 3b7f626394 Adding some foundational UI elements Elijah C. Voigt 2024-06-05 21:48:08 -0700
  • 520df6405e Got web to work Elijah C. Voigt 2024-06-05 20:08:58 -0700
  • b2ca08ce3f Initial commit Elijah C. Voigt 2024-06-03 19:48:04 -0700