11 Commits (2e32534a27716f122d6293955e1937414f164bf4)
 

Author SHA1 Message Date
Elijah C. Voigt 2e32534a27 Troubleshooting hidden cubes 1 year ago
Elijah C. Voigt df02314be2 We lost the die, but I think we're close! 1 year ago
Elijah C. Voigt ba19b6342e Proof of concept for textured dice
Now to integrate with the game.
Also need to figure out best way to do multiple dice.
Probably multiple cameras + textures.
But we can probably share one mesh.
1 year ago
Elijah C. Voigt 57e8caa1b7 Multiple dice, but text below mesh... 1 year ago
Elijah C. Voigt 2d03309c4c Click and drag with bevy_mod_picking 1 year ago
Elijah C. Voigt 3fe21d45e9 I wouldn't call it a die yet, but we're getting there 1 year ago
Elijah C. Voigt 59b767a48e Scaffolding for dice game in place 1 year ago
Elijah C. Voigt ae5bfb45d0 Mid set-state button action implementation 1 year ago
Elijah C. Voigt 3b7f626394 Adding some foundational UI elements 1 year ago
Elijah C. Voigt 520df6405e Got web to work 1 year ago
Elijah C. Voigt b2ca08ce3f Initial commit
Includes build files for windows, linux, mac, and web.
Stubbed out directory structure for packaging, assets, everything
I expect I'll need.
1 year ago