Elijah C. Voigt
f03876bdce
Drag and drop proof of concept
2 years ago
Elijah C. Voigt
a787e0e6c3
cargo fmt
2 years ago
Elijah C. Voigt
fdce4410db
Break fly cam into move and rotate systems
2 years ago
Elijah C. Voigt
1e42519a31
Cribbed from bevy flycam plugin, works much better
2 years ago
Elijah C. Voigt
90f1df9da4
Fly camera is improving... but not done
2 years ago
Elijah C. Voigt
4a3398cc74
World origin gizmo
2 years ago
Elijah C. Voigt
37ce68b162
OK so the window works
2 years ago
Elijah C. Voigt
43a3bdab3e
Some basic editor window boilerplate
...
For some reson the 'input_just_pressed' condition does not behave as
expected...
2 years ago
Elijah C. Voigt
2e32534a27
Troubleshooting hidden cubes
2 years ago
Elijah C. Voigt
df02314be2
We lost the die, but I think we're close!
2 years ago
Elijah C. Voigt
ba19b6342e
Proof of concept for textured dice
...
Now to integrate with the game.
Also need to figure out best way to do multiple dice.
Probably multiple cameras + textures.
But we can probably share one mesh.
2 years ago
Elijah C. Voigt
57e8caa1b7
Multiple dice, but text below mesh...
2 years ago
Elijah C. Voigt
2d03309c4c
Click and drag with bevy_mod_picking
2 years ago
Elijah C. Voigt
3fe21d45e9
I wouldn't call it a die yet, but we're getting there
2 years ago
Elijah C. Voigt
59b767a48e
Scaffolding for dice game in place
2 years ago
Elijah C. Voigt
ae5bfb45d0
Mid set-state button action implementation
2 years ago
Elijah C. Voigt
3b7f626394
Adding some foundational UI elements
2 years ago
Elijah C. Voigt
520df6405e
Got web to work
2 years ago
Elijah C. Voigt
b2ca08ce3f
Initial commit
...
Includes build files for windows, linux, mac, and web.
Stubbed out directory structure for packaging, assets, everything
I expect I'll need.
2 years ago