8 Commits (5ae1379e3ae68e540f177560c4f56365df10e3ed)

Author SHA1 Message Date
Elijah C. Voigt 6207a7f032 Wow I should ahve committed a long time ago
Going down a rabbit hole trying to make a parser macro.
Learning how to make a proc macro is... a steep learning curve.
1 year ago
Elijah C. Voigt 8f3472c4cd Loading Entities: Making progress, but still not fully implemented 1 year ago
Elijah C. Voigt 07bbbfa25b Successfully parsing camera component
Now need to get the game to actually use the camera...
1 year ago
Elijah C. Voigt a54255c363 Adding camera component for saved entity 1 year ago
Elijah C. Voigt edb15ffe49 Basic model loading works!
Going to look into camera and light entity loading next
1 year ago
Elijah C. Voigt 84744a9397 Entity asset loading kinda sorta works... 1 year ago
Elijah C. Voigt 8027af5303 Very basic entity file parsing
Implements basic parsing for name, uuid, and transform.
Eventually will add Gltf Scene and Parent attribution.
Next need to convert these loaded values to entity components.

Pretty sure it doesn't work, just that it compiles...
1 year ago
Elijah C. Voigt 73219b442c Skeleton code 1 year ago