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@ -5,7 +5,11 @@ pub(crate) struct SavePlugin;
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impl Plugin for SavePlugin {
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fn build(&self, app: &mut App) {
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app.init_asset::<SaveEntity>()
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app
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.register_type::<parse::EntityUuid>()
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.register_type::<parse::SaveCameraRenderTarget>()
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.register_type::<GltfScene>()
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.init_asset::<SaveEntity>()
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.init_asset_loader::<SaveEntityLoader>()
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.add_systems(Startup, test_save_entity)
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.add_systems(
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@ -15,17 +19,16 @@ impl Plugin for SavePlugin {
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}
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}
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#[derive(Asset, TypePath, Debug, Default)]
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#[derive(Asset, TypePath, Default)]
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pub(crate) struct SaveEntity {
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transform: Option<Transform>,
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name: Option<Name>,
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uuid: Option<EntityUuid>,
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model: Option<(Handle<Gltf>, String)>,
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// TODO: Option<bool> feels like an antipattern as this is either Some(true) or None and never Some(false).
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// Either encode more Camera data in this or replace it with Option<()> or just bool.
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camera: Option<bool>,
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components: Vec<Box<dyn Reflect>>,
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}
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// TODO: SCALABILITY: SaveEntity should maybe be a HashSet or Vec of Box<into Bundle>
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// Then we tell the parse "For each line, run through each of these concrete parsers"
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// If it matches, add it to the set of Box<Bundle>
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// Ironically we basically want DynamicEntity: https://docs.rs/bevy/latest/bevy/scene/struct.DynamicEntity.html
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impl SaveEntity {
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fn parse(
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text: &str,
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@ -34,25 +37,32 @@ impl SaveEntity {
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let lines = text.split('\n');
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let mut entity = SaveEntity { ..default() };
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lines.into_iter().for_each(|line| {
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if let Ok(name) = parse::parse_save_name(line) {
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entity.name = Some(name);
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entity.components.push(name.clone_value());
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} else if let Ok(transform) = parse::parse_save_transform(line) {
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entity.transform = Some(transform);
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entity.components.push(transform.clone_value());
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} else if let Ok(uuid) = parse::parse_save_uuid(line) {
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entity.uuid = Some(EntityUuid(uuid));
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} else if let Ok((gltf_path, scene_name)) = parse::parse_save_model(line) {
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let handle = load_context.load(gltf_path);
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entity.model = Some((handle, scene_name));
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} else if let Ok(true) = parse::parse_save_camera(line) {
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entity.camera = Some(true);
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entity.components.push(uuid.clone_value());
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} else if let Ok((gltf_file, scene_name)) = parse::parse_save_model(line) {
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let gltf_scene = GltfScene { gltf: load_context.load(gltf_file), name: scene_name };
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entity.components.push(gltf_scene.clone_value());
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} else if let Ok(target) = parse::parse_save_camera(line) {
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entity.components.push(target.clone_value());
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} else {
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error!("Failed to parse line component `{:?}`", line);
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}
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});
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Ok(entity)
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}
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}
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#[derive(Component, Clone, Debug)]
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struct EntityUuid(Uuid);
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#[derive(Component, Clone, Debug, Reflect, PartialEq)]
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struct GltfScene {
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gltf: Handle<Gltf>,
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name: String,
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}
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mod parse {
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use super::*;
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@ -67,6 +77,8 @@ mod parse {
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Transform,
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#[error("Failed to parse Entity")]
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Nom(nom::Err<nom::error::Error<Box<str>>>),
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#[error("Failed to parse camera")]
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Camera,
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}
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// Convert Nom error to parse error
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@ -107,12 +119,6 @@ mod parse {
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}
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///
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/// ```
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/// let parsed = parse_save_transform("transform translation 1.0 2.0 3.0 rotation 1.0 0.0 0.0 0.0 scale 1.0 1.0 1.0").unwrap();
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/// let expected = Transform { translation: Vec3::new(1.0, 1.0, 1.0), rotation: Quat::from_xzyw(1.0, 0.0, 0.0, 0.0), scale: Vec3::ONE };
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///
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/// assert_eq!(parsed, expected);
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/// ```
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///
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pub(crate) fn parse_save_transform(line: &str) -> Result<Transform, SaveEntityParseError> {
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let (rem, _) = tag("transform")(line)?;
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@ -121,7 +127,6 @@ mod parse {
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let mut curr = rem.trim_start();
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for _ in 0..3 {
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println!("Curr: {:?}", curr);
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if let Ok((rem, (_, _, (x, y, z)))) = tuple((parse_word("translation"), space1, parse_xyz))(curr.trim_start()) {
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transform.translation = Vec3::new(x, y, z);
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curr = rem.trim_start();
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@ -156,12 +161,6 @@ mod parse {
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}
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///
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/// ```
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/// let parsed = parse_save_name("name asfd").unwrap();
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/// let expected = Name::new("asdf");
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///
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/// assert_eq!(parsed, expected);
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/// ```
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///
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pub(crate) fn parse_save_name(line: &str) -> Result<Name, SaveEntityParseError> {
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let (remainder, _) = tag("name")(line)?;
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@ -192,31 +191,31 @@ mod parse {
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}
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}
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#[derive(Component, Clone, Debug, Reflect, PartialEq)]
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pub(crate) struct EntityUuid(Uuid);
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///
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/// ```
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/// let parsed = parse_save_uuid("uuid 339dd18f-761a-4997-b515-ef57f4dc2447").unwrap();
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/// let expected = Uuid::parse_str("339dd18f-761a-4997-b515-ef57f4dc2447").unwrap();
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///
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/// assert_eq!(parsed, expected);
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/// ```
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///
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pub(crate) fn parse_save_uuid(line: &str) -> Result<Uuid, SaveEntityParseError> {
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pub(crate) fn parse_save_uuid(line: &str) -> Result<EntityUuid, SaveEntityParseError> {
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let (remainder, _) = tag("uuid")(line)?;
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let uuid = Uuid::try_parse(remainder.trim())?;
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Ok(uuid)
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Ok(EntityUuid(uuid))
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}
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#[test]
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fn test_parse_uuid() {
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let line = "uuid 1c16ab9a-5f79-4340-8469-4086f69c64f2";
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let parsed = parse_save_uuid(line).unwrap();
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let expected = Uuid::parse_str("1c16ab9a-5f79-4340-8469-4086f69c64f2").unwrap();
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let expected = EntityUuid(Uuid::parse_str("1c16ab9a-5f79-4340-8469-4086f69c64f2").unwrap());
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assert_eq!(parsed, expected);
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}
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///
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///
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pub(crate) fn parse_save_model(line: &str) -> Result<(String, String), SaveEntityParseError> {
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let (rem, (_, _, gltf_name, _, scene_name)) = tuple((
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let (rem, (_, _, gltf_path, _, scene_name)) = tuple((
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tag("model"),
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space1,
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parse_string,
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@ -224,9 +223,9 @@ mod parse {
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parse_string,
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))(line)?;
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debug_assert_eq!(rem, "");
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debug_assert!(rem == "");
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Ok((String::from(gltf_name), String::from(scene_name)))
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Ok((gltf_path.into(), scene_name.into()))
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}
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#[test]
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@ -238,9 +237,45 @@ mod parse {
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assert_eq!(parsed, expected);
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}
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pub(crate) fn parse_save_camera(line: &str) -> Result<bool, SaveEntityParseError> {
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let (_rem, cam) = tag("camera")(line)?;
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Ok(!cam.is_empty())
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#[derive(Debug, Default, PartialEq, Reflect)]
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pub(crate) enum SaveCameraRenderTarget {
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#[default]
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Default,
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Window(Uuid),
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}
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pub(crate) fn parse_save_camera(line: &str) -> Result<SaveCameraRenderTarget, SaveEntityParseError> {
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if let Ok((rem, _camera)) = tag::<&str, &str, ()>("camera")(line) {
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if let Ok((rem, (_, _target))) = tuple((space1::<&str, ()>, tag("target")))(rem) {
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if let Ok((rem, (_, _window))) = tuple((space1::<&str, ()>, tag("window")))(rem) {
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// Camera + target + window + UUID
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if let Ok((rem, (_, uuid))) = tuple((space1::<&str, ()>, take(36usize)))(rem) {
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debug_assert!(rem == "");
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let parsed_uuid = Uuid::parse_str(uuid)?;
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Ok(SaveCameraRenderTarget::Window(parsed_uuid))
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// Camera + target + widow
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} else {
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debug_assert!(rem == "");
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Ok(SaveCameraRenderTarget::Default)
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}
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// camera + target
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} else {
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debug_assert!(rem == "");
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Err(SaveEntityParseError::Camera)
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}
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// Just camera
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} else {
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debug_assert!(rem == "");
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Ok(SaveCameraRenderTarget::Default)
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}
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// Nothing parsed well
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} else {
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Err(SaveEntityParseError::Camera)
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}
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}
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#[test]
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@ -248,7 +283,25 @@ mod parse {
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{
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let line = "camera";
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let parsed = parse_save_camera(line).unwrap();
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let expected = true;
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let expected = SaveCameraRenderTarget::Default;
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assert_eq!(parsed, expected);
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}
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{
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let line = "camera target window";
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let parsed = parse_save_camera(line).unwrap();
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let expected = SaveCameraRenderTarget::Default;
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assert_eq!(parsed, expected);
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}
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{
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let line = "camera target";
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let parsed = parse_save_camera(line);
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assert!(parsed.is_err());
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}
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{
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let line = "camera target window 9a1367e0-71e5-4c79-b4ad-02aa44b68af0";
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let target_uuid = Uuid::parse_str("9a1367e0-71e5-4c79-b4ad-02aa44b68af0").unwrap();
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let parsed = parse_save_camera(line).unwrap();
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let expected = SaveCameraRenderTarget::Window(target_uuid);
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assert_eq!(parsed, expected);
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}
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{
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@ -307,7 +360,6 @@ fn check_loaded_entity_assets(
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mut events: EventReader<AssetEvent<SaveEntity>>,
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save_entities: Res<Assets<SaveEntity>>,
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mut commands: Commands,
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gltfs: Res<Assets<Gltf>>,
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) {
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events.read().for_each(|event| {
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if let AssetEvent::LoadedWithDependencies { id } = event {
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@ -316,51 +368,11 @@ fn check_loaded_entity_assets(
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.filter(|(_, handle)| handle.id() == *id)
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.for_each(|(entity, _handle)| {
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let saved = save_entities.get(*id).unwrap();
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debug!(
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"Updating entity {:?} ({:?}) because asset changed",
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saved.name, saved.uuid
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);
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let mut e = commands.entity(entity);
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// Apply camera
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// Should be applied early to avoid clobbering transform
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if let Some(is_camera) = &saved.camera {
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if *is_camera {
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e.insert(Camera3dBundle { ..default() });
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}
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} else {
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e.remove::<(Camera, Camera3d)>();
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}
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// Apply transform
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if let Some(transform) = &saved.transform {
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// TODO: Only update if different
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e.insert(*transform);
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} else {
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e.remove::<Transform>();
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}
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// Apply Name
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if let Some(name) = &saved.name {
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// TODO: Only update if different
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e.insert(name.clone());
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} else {
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e.remove::<Name>();
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}
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// Apply Uuid
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if let Some(uuid) = &saved.uuid {
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// TODO: Only update if different
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e.insert(uuid.clone());
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} else {
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e.remove::<EntityUuid>();
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}
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// Apply Model
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if let Some((gltf_handle, scene_name)) = &saved.model {
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// Find scene and update
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let gltf = gltfs.get(gltf_handle).unwrap();
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let scene_handle = gltf.named_scenes.get(scene_name.as_str().into()).unwrap();
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e.insert(scene_handle.clone());
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} else {
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e.remove::<Handle<Scene>>();
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|
|
}
|
|
|
|
|
saved.components.iter().for_each(|dc| {
|
|
|
|
|
e.insert_reflect(dc.clone_value());
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
|