Commit Graph

  • f31a8339d7 fuckit. wipe main Elijah Voigt 2024-10-14 20:30:04 -0700
  • 62680b3b90 saving my place Elijah Voigt 2024-10-14 20:01:36 -0700
  • 5724e670b7 Parsing models implemented attempt/001 Elijah Voigt 2024-08-31 22:16:18 -0700
  • 3f3d7ef001 Parsing transform from tokens Elijah Voigt 2024-08-31 21:14:25 -0700
  • f9acf9e2ff Adds comments to entity files Elijah Voigt 2024-08-25 21:23:23 -0700
  • 07b5fbce1a Adding duplicate entity checks as well Elijah Voigt 2024-08-25 20:45:29 -0700
  • b44147604d Catching duplicate component (types) in entities Elijah Voigt 2024-08-25 20:33:58 -0700
  • 780e3aa520 Wow that parse functoins refactor was easier than expected Elijah Voigt 2024-08-21 21:54:23 -0700
  • d619d87f1b Solid reload working for entities Elijah Voigt 2024-08-21 21:26:30 -0700
  • d8f67c2cef Better framework for asset-driven entities Elijah Voigt 2024-08-19 21:47:48 -0700
  • 1a6bafa65e I think I'm going to burn this down and start over... Elijah Voigt 2024-08-12 18:30:24 -0700
  • 4bd5773dde Tokenizer test Elijah Voigt 2024-08-12 18:11:26 -0700
  • 957ec64ee0 Cleaning up some assets and parsing logic Elijah Voigt 2024-07-31 21:52:19 -0700
  • 804021debf Work log, remove one billion row challenge Elijah Voigt 2024-07-31 21:09:33 -0700
  • 2f9664940d Converted all functions to return Box<dyn Reflect> Elijah Voigt 2024-07-31 21:07:18 -0700
  • 7947be5cfb we got tests passing! Elijah Voigt 2024-07-29 21:07:31 -0700
  • e8b15c80c1 Merge branch 'main' of https://gitea.elijah.run/games/acts-of-gods Elijah Voigt 2024-07-28 14:01:54 -0700
  • 4a1a690373 Meh, that was dumb. Elijah Voigt 2024-07-28 13:53:10 -0700
  • 5ae1379e3a Adding parsing stuff (parsing the hard way) Elijah C. Voigt 2024-07-28 12:18:03 -0700
  • 87ca1b13f6 No parser crate Elijah C. Voigt 2024-07-21 20:20:09 -0700
  • 6207a7f032 Wow I should ahve committed a long time ago Elijah C. Voigt 2024-07-20 21:23:19 -0700
  • 8f3472c4cd Loading Entities: Making progress, but still not fully implemented Elijah C. Voigt 2024-07-15 22:21:35 -0700
  • 21e67e04ca Upgrade to bevy 0.14 Elijah C. Voigt 2024-07-10 14:55:13 -0700
  • 07bbbfa25b Successfully parsing camera component Elijah C. Voigt 2024-07-09 19:19:37 -0700
  • 9a83c06716 clippy fix Elijah C. Voigt 2024-07-03 14:35:02 -0700
  • a54255c363 Adding camera component for saved entity Elijah C. Voigt 2024-07-03 14:34:41 -0700
  • edb15ffe49 Basic model loading works! Elijah C. Voigt 2024-07-03 10:11:34 -0700
  • 84744a9397 Entity asset loading kinda sorta works... Elijah C. Voigt 2024-07-02 15:40:42 -0700
  • cfe3a9ce17 Move parsing functions to submodule Elijah C. Voigt 2024-06-30 21:49:01 -0700
  • 8027af5303 Very basic entity file parsing Elijah C. Voigt 2024-06-28 22:02:01 -0700
  • 63fab851ac Editor fly camera Elijah C. Voigt 2024-06-28 20:56:39 -0700
  • 4bc704aff0 3d mesh and world origin in editor Elijah C. Voigt 2024-06-28 20:45:17 -0700
  • 2153cba9fa Stub out functions for gizmo planes and fly camera Elijah C. Voigt 2024-06-27 22:04:39 -0700
  • 5c71f55363 Skeleton of an editor. Just a window with solid toggling. Elijah C. Voigt 2024-06-27 21:45:23 -0700
  • c31801e876 Very basic title Elijah C. Voigt 2024-06-17 20:29:28 -0700
  • 73219b442c Skeleton code Elijah C. Voigt 2024-06-15 20:15:51 -0700