Elijah Voigt
f9acf9e2ff
Adds comments to entity files
1 year ago
Elijah Voigt
d8f67c2cef
Better framework for asset-driven entities
1 year ago
Elijah Voigt
957ec64ee0
Cleaning up some assets and parsing logic
1 year ago
Elijah Voigt
2f9664940d
Converted all functions to return Box<dyn Reflect>
...
this is nice because it makes things a little more uniform.
1 year ago
Elijah Voigt
7947be5cfb
we got tests passing!
...
Adding components to save files is a pain, but hopefully a one-time cost.
1 year ago
Elijah C. Voigt
5ae1379e3a
Adding parsing stuff (parsing the hard way)
1 year ago
Elijah C. Voigt
6207a7f032
Wow I should ahve committed a long time ago
...
Going down a rabbit hole trying to make a parser macro.
Learning how to make a proc macro is... a steep learning curve.
1 year ago
Elijah C. Voigt
8f3472c4cd
Loading Entities: Making progress, but still not fully implemented
1 year ago
Elijah C. Voigt
21e67e04ca
Upgrade to bevy 0.14
1 year ago
Elijah C. Voigt
07bbbfa25b
Successfully parsing camera component
...
Now need to get the game to actually use the camera...
1 year ago
Elijah C. Voigt
edb15ffe49
Basic model loading works!
...
Going to look into camera and light entity loading next
1 year ago
Elijah C. Voigt
8027af5303
Very basic entity file parsing
...
Implements basic parsing for name, uuid, and transform.
Eventually will add Gltf Scene and Parent attribution.
Next need to convert these loaded values to entity components.
Pretty sure it doesn't work, just that it compiles...
1 year ago
Elijah C. Voigt
63fab851ac
Editor fly camera
1 year ago
Elijah C. Voigt
5c71f55363
Skeleton of an editor. Just a window with solid toggling.
1 year ago
Elijah C. Voigt
c31801e876
Very basic title
1 year ago