Elijah Voigt
5724e670b7
Parsing models implemented
1 year ago
Elijah Voigt
3f3d7ef001
Parsing transform from tokens
1 year ago
Elijah Voigt
f9acf9e2ff
Adds comments to entity files
1 year ago
Elijah Voigt
07b5fbce1a
Adding duplicate entity checks as well
1 year ago
Elijah Voigt
b44147604d
Catching duplicate component (types) in entities
1 year ago
Elijah Voigt
d8f67c2cef
Better framework for asset-driven entities
1 year ago
Elijah Voigt
957ec64ee0
Cleaning up some assets and parsing logic
2 years ago
Elijah C. Voigt
6207a7f032
Wow I should ahve committed a long time ago
...
Going down a rabbit hole trying to make a parser macro.
Learning how to make a proc macro is... a steep learning curve.
2 years ago
Elijah C. Voigt
8f3472c4cd
Loading Entities: Making progress, but still not fully implemented
2 years ago
Elijah C. Voigt
07bbbfa25b
Successfully parsing camera component
...
Now need to get the game to actually use the camera...
2 years ago
Elijah C. Voigt
a54255c363
Adding camera component for saved entity
2 years ago
Elijah C. Voigt
edb15ffe49
Basic model loading works!
...
Going to look into camera and light entity loading next
2 years ago
Elijah C. Voigt
84744a9397
Entity asset loading kinda sorta works...
2 years ago
Elijah C. Voigt
8027af5303
Very basic entity file parsing
...
Implements basic parsing for name, uuid, and transform.
Eventually will add Gltf Scene and Parent attribution.
Next need to convert these loaded values to entity components.
Pretty sure it doesn't work, just that it compiles...
2 years ago
Elijah C. Voigt
73219b442c
Skeleton code
2 years ago