13 Commits (07bbbfa25b43b9d43e2862d6f9a81ffa0f7e9a81)
 

Author SHA1 Message Date
Elijah C. Voigt 07bbbfa25b Successfully parsing camera component
Now need to get the game to actually use the camera...
1 year ago
Elijah C. Voigt 9a83c06716 clippy fix 1 year ago
Elijah C. Voigt a54255c363 Adding camera component for saved entity 1 year ago
Elijah C. Voigt edb15ffe49 Basic model loading works!
Going to look into camera and light entity loading next
1 year ago
Elijah C. Voigt 84744a9397 Entity asset loading kinda sorta works... 1 year ago
Elijah C. Voigt cfe3a9ce17 Move parsing functions to submodule 1 year ago
Elijah C. Voigt 8027af5303 Very basic entity file parsing
Implements basic parsing for name, uuid, and transform.
Eventually will add Gltf Scene and Parent attribution.
Next need to convert these loaded values to entity components.

Pretty sure it doesn't work, just that it compiles...
1 year ago
Elijah C. Voigt 63fab851ac Editor fly camera 1 year ago
Elijah C. Voigt 4bc704aff0 3d mesh and world origin in editor 1 year ago
Elijah C. Voigt 2153cba9fa Stub out functions for gizmo planes and fly camera
For next session...
1 year ago
Elijah C. Voigt 5c71f55363 Skeleton of an editor. Just a window with solid toggling. 1 year ago
Elijah C. Voigt c31801e876 Very basic title 1 year ago
Elijah C. Voigt 73219b442c Skeleton code 1 year ago