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466 B
466 B
| title | status | type | created_at | updated_at | parent |
|---|---|---|---|---|---|
| §16 Post-processing effects (bloom, blur): conceptual overview | todo | task | 2026-03-13T19:55:11Z | 2026-03-13T19:55:11Z | edu-4u7w |
Write the conceptual overview of post-processing: render to texture (off-screen framebuffer), Gaussian blur as a separable two-pass compute shader, bloom as blur applied to bright regions. No full exercise — reading only. Part 6 of the Shader Programming chapter.