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# edu-exby
title: '§15 Exercise 5: GPU-accelerate a particle simulation'
status: todo
type: task
created_at: 2026-03-13T19:55:05Z
updated_at: 2026-03-13T19:55:05Z
parent: edu-4u7w
---
Write the compute shader exercise: implement an N-body or simple gravity particle simulation. Store particle positions and velocities in storage buffers, update them in a compute shader each frame, render the result as points. Part 5 of the Shader Programming chapter.