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# edu-r52d
title: '§2 The programmable pipeline: vertex, fragment, compute shaders'
status: completed
type: task
priority: normal
created_at: 2026-03-13T19:54:39Z
updated_at: 2026-03-16T02:30:27Z
parent: edu-4u7w
---
Write the lesson on the programmable graphics pipeline: what happens at each stage, which stages are programmable, what vertex and fragment shaders each receive and output, and where compute shaders fit. Part 1 of the Shader Programming chapter.