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§15 Exercise 5: GPU-accelerate a particle simulation completed task normal 2026-03-13T19:55:05Z 2026-03-16T02:30:28Z edu-4u7w

Write the compute shader exercise: implement an N-body or simple gravity particle simulation. Store particle positions and velocities in storage buffers, update them in a compute shader each frame, render the result as points. Part 5 of the Shader Programming chapter.