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vibed/edu/.beans/archive/edu-e39n--write-5-represent...

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title status type priority created_at updated_at parent
Write §5: Representing game state in Rust completed task normal 2026-03-13T20:03:17Z 2026-03-13T22:56:30Z edu-coqp

Reading lesson: design of Board, Player, Move types. Discuss representation trade-offs (bitboard vs array). Show the full type definitions.

Summary of Changes

Wrote full content for §5 covering Rust game state representation: Player enum, GameState struct, board indexing, Display impl, move generation, winner checking, and immutable apply_move design.