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13 lines
469 B
Markdown
13 lines
469 B
Markdown
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# edu-r52d
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title: '§2 The programmable pipeline: vertex, fragment, compute shaders'
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status: completed
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type: task
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priority: normal
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created_at: 2026-03-13T19:54:39Z
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updated_at: 2026-03-16T02:30:27Z
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parent: edu-4u7w
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---
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Write the lesson on the programmable graphics pipeline: what happens at each stage, which stages are programmable, what vertex and fragment shaders each receive and output, and where compute shaders fit. Part 1 of the Shader Programming chapter.
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