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# edu-hrfy
title: '§6 The render loop: swap chains, frames, command encoders'
status: completed
type: task
priority: normal
created_at: 2026-03-13T19:54:44Z
updated_at: 2026-03-16T02:30:27Z
parent: edu-4u7w
---
Write the lesson on the wgpu render loop: SurfaceTexture acquisition, CommandEncoder, RenderPass, queue submission, present. Explain double/triple buffering conceptually. Part 2 of the Shader Programming chapter.