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@ -1,3 +1,5 @@
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// Note: this is more of a "ui" than a "menu" module
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use bevy::{
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color::palettes::css::{BLACK, WHITE},
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prelude::*,
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@ -6,7 +8,7 @@ use bevy::{
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use crate::{
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boot,
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deck::{Card, Deck, ItemColor, ItemNumber, ItemPattern, ItemShape},
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play::{check_for_sets, check_set},
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play::{check_for_sets, check_set, SetNumber},
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view::{button_set_state, ViewState},
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};
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@ -15,15 +17,15 @@ pub struct MenuPlugin;
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impl Plugin for MenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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app.add_observer(set_set_count).add_systems(
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Startup,
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(
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setup,
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setup_play,
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setup_about,
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setup_how_to_play.after(boot::load),
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setup_deck,
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setup_sets,
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setup_set_check_button,
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),
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);
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}
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@ -43,7 +45,7 @@ fn button_builder(node: Node) -> (Button, BackgroundColor, Node, BorderColor) {
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)
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}
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fn setup(mut commands: Commands) {
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fn setup(mut commands: Commands, server: Res<AssetServer>) {
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commands
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.spawn((
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ViewState::Menu,
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@ -59,12 +61,24 @@ fn setup(mut commands: Commands) {
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.with_children(|parent| {
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parent
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.spawn(Node {
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width: Val::Percent(100.0),
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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})
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.with_children(|parent| {
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parent.spawn((
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ImageNode {
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image: server.load("logo.png"),
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..default()
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},
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Node {
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height: Val::Px(300.0),
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..default()
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},
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));
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parent
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.spawn(button_builder(Node::default()))
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.with_children(|parent| {
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@ -101,40 +115,75 @@ fn setup(mut commands: Commands) {
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.observe(quit_button);
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});
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});
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}
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#[derive(Component)]
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pub(crate) struct SetCounter;
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fn setup_play(mut commands: Commands) {
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commands
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.spawn((ViewState::Play, Node::default()))
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.spawn((
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ViewState::Play,
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Node {
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width: Val::Percent(100.0),
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justify_content: JustifyContent::SpaceBetween,
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..default()
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},
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))
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.with_children(|parent| {
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parent
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.spawn((button_builder(Node::default()), GlobalZIndex(1)))
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.spawn((
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Button,
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BackgroundColor(BLACK.with_alpha(0.9).into()),
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Node {
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margin: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(10.0)),
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border: UiRect::all(Val::Px(1.0)),
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..default()
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},
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BorderColor(WHITE.into()),
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GlobalZIndex(1),
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))
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.with_children(|parent| {
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parent.spawn(Text("Menu".to_string()));
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})
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.observe(button_hover_on)
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.observe(button_hover_off)
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.observe(button_set_state(ViewState::Menu));
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/*
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parent
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.spawn((button_builder(Node::default()), GlobalZIndex(1)))
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.with_children(|parent| {
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parent.spawn(Text("Deck".to_string()));
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})
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.observe(button_hover_on)
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.observe(button_hover_off)
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.observe(button_set_state(ViewState::Deck));
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*/
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/*
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parent
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.spawn((button_builder(Node::default()), GlobalZIndex(1)))
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.spawn((
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Button,
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BackgroundColor(BLACK.with_alpha(0.9).into()),
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Node {
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margin: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(10.0)),
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border: UiRect::all(Val::Px(1.0)),
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..default()
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},
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BorderColor(WHITE.into()),
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GlobalZIndex(1),
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))
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.with_children(|parent| {
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parent.spawn(Text("Sets".to_string()));
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parent.spawn(Text("Set!".to_string()));
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})
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.observe(button_hover_on)
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.observe(button_hover_off)
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.observe(button_set_state(ViewState::Sets));
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*/
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.observe(check_set);
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parent
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.spawn((button_builder(Node::default()), GlobalZIndex(1)))
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.spawn((
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Button,
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BackgroundColor(BLACK.with_alpha(0.9).into()),
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Node {
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margin: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(10.0)),
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border: UiRect::all(Val::Px(1.0)),
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..default()
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},
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BorderColor(WHITE.into()),
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GlobalZIndex(1),
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))
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.with_children(|parent| {
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parent.spawn(Text("Help!".to_string()));
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})
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@ -142,18 +191,105 @@ fn setup(mut commands: Commands) {
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.observe(button_hover_off)
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.observe(check_for_sets);
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});
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commands
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.spawn((
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Node {
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position_type: PositionType::Absolute,
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bottom: Val::Px(0.0),
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width: Val::Percent(100.0),
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justify_content: JustifyContent::End,
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..default()
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},
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ViewState::Play,
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))
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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padding: UiRect::all(Val::Px(10.0)),
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margin: UiRect::all(Val::Px(10.0)),
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border: UiRect::all(Val::Px(1.0)),
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..default()
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},
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BackgroundColor(Color::BLACK.with_alpha(0.9).into()),
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BorderColor(WHITE.into()),
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))
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.with_children(|parent| {
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parent.spawn(Text("Sets:".into()));
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parent.spawn((Text("##".into()), SetCounter));
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});
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});
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}
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fn set_set_count(
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trigger: Trigger<OnAdd, SetNumber>,
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mut query: Query<&mut Text, With<SetCounter>>,
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set_number: Query<&SetNumber>,
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) {
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query.single_mut().0 = format!("{}", set_number.get(trigger.entity()).unwrap().0);
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}
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fn setup_about(mut commands: Commands) {
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commands
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.spawn((ViewState::About, Node::default()))
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.spawn((
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ViewState::About,
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Node {
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position_type: PositionType::Absolute,
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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flex_direction: FlexDirection::Column,
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..default()
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},
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))
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.with_children(|parent| {
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parent
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.spawn(button_builder(Node::default()))
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.spawn(button_builder(Node {
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position_type: PositionType::Absolute,
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top: Val::Px(0.0),
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left: Val::Px(0.0),
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..default()
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}))
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.with_children(|parent| {
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parent.spawn(Text("Menu".to_string()));
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})
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.observe(button_set_state(ViewState::Menu));
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parent
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.spawn((
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Node {
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width: Val::Px(500.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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flex_direction: FlexDirection::Column,
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..default()
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},
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BackgroundColor(BLACK.with_alpha(0.9).into()),
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))
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.with_children(|parent| {
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parent.spawn((
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Text("About the Game".into()),
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TextFont::default().with_font_size(30.0),
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));
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parent.spawn((
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Text("The real-time card game SET! originally designed by Marsha Falco and published by Set Enterprises.".into()),
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Node {
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margin: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(5.0)),
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..default()
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},
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));
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parent.spawn((
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Text("This videogame version was developed by Elijah Voigt.".into()),
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Node {
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margin: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(5.0)),
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..default()
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},
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));
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});
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});
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}
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@ -332,30 +468,6 @@ fn setup_sets(mut commands: Commands) {
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});
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}
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pub(crate) fn setup_set_check_button(mut commands: Commands) {
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commands
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.spawn((
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Node {
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width: Val::Percent(100.0),
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position_type: PositionType::Absolute,
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top: Val::Px(0.0),
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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..default()
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},
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Visibility::default(),
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ViewState::Play,
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))
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.with_children(|parent| {
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parent
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.spawn(button_builder(Node::default()))
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.with_children(|parent| {
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parent.spawn(Text("Set!".to_string()));
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})
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.observe(check_set);
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});
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}
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fn quit_button(_trigger: Trigger<Pointer<Click>>, mut exit_event: EventWriter<AppExit>) {
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exit_event.send(AppExit::Success);
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}
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