reorganize buttons in play

main
Elijah Voigt 1 year ago
parent 278b977c84
commit a9552b3d86

@ -239,7 +239,6 @@ fn setup_play(mut commands: Commands, server: Res<AssetServer>) {
.observe(button_hover_on)
.observe(button_hover_off)
.observe(audio::toggle_music);
});
parent
.spawn((
@ -247,19 +246,24 @@ fn setup_play(mut commands: Commands, server: Res<AssetServer>) {
BackgroundColor(BLACK.with_alpha(0.9).into()),
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(10.0)),
padding: UiRect::all(Val::Px(5.0)),
border: UiRect::all(Val::Px(1.0)),
height: Val::Px(40.0),
..default()
},
BorderColor(WHITE.into()),
GlobalZIndex(1),
))
.with_children(|parent| {
parent.spawn(Text("Set!".to_string()));
parent.spawn(ImageNode {
image: server.load("kenney_game-icons/PNG/White/1x/question.png"),
..default()
});
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(check_set);
.observe(check_for_sets);
});
parent
.spawn((
@ -267,23 +271,19 @@ fn setup_play(mut commands: Commands, server: Res<AssetServer>) {
BackgroundColor(BLACK.with_alpha(0.9).into()),
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(10.0)),
border: UiRect::all(Val::Px(1.0)),
height: Val::Px(40.0),
..default()
},
BorderColor(WHITE.into()),
GlobalZIndex(1),
))
.with_children(|parent| {
parent.spawn(ImageNode {
image: server.load("kenney_game-icons/PNG/White/1x/question.png"),
..default()
});
parent.spawn(Text("Set!".to_string()));
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(check_for_sets);
.observe(check_set);
});
commands

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