Hey it kinda works...

main
Elijah Voigt 1 year ago
parent 83c15f7c64
commit 4f217f541b

@ -8,8 +8,8 @@ impl Plugin for PlayPlugin {
fn build(&self, app: &mut App) {
app.add_event::<ServeCards>()
.add_observer(serve_cards)
.add_observer(fill_cards)
.add_systems(OnEnter(GameState::Main), deal_table)
.add_systems(OnEnter(GameState::Main), deal_cards)
.add_systems(Update, deal_cards.run_if(set_added))
.add_systems(Update, spin_cards);
}
}
@ -68,6 +68,7 @@ pub(crate) fn reset_rotation(
pub(crate) fn check_set(
_trigger: Trigger<Pointer<Click>>,
mut query: Query<(Entity, &Card, &mut Visibility, &mut Transform), With<Selected>>,
mut sets: Query<&SetNumber>,
mut commands: Commands,
) {
let mut cards = query.iter();
@ -83,10 +84,11 @@ pub(crate) fn check_set(
.for_each(|(entity, _, mut visibility, mut transform)| {
*visibility = Visibility::Hidden;
*transform = Transform::default();
let set_number = 1;
let set_number = sets.iter().len() as u8 / 3 + 1;
commands
.entity(entity)
.remove::<PlayLocation>()
.remove::<Selected>()
.insert(SetNumber(set_number));
});
}
@ -124,12 +126,16 @@ struct ServeCards;
/// When requested, fill in empty spots on the board with cards
fn serve_cards(
_trigger: Trigger<ServeCards>,
cards: Query<(Entity, &DeckOrder)>,
in_deck: Query<(Entity, &Card, &DeckOrder)>,
spots: Query<&PlayLocation>,
mut commands: Commands,
) {
info!("Serving cards");
let mut target = (cards.iter().len() - 1) as u8;
info!(
"Serving cards from deck ({} cards left)",
in_deck.iter().len()
);
let mut n = in_deck.iter().len().saturating_sub(1);
// Iterate over every x, y play location
for this_x in 0..=3 {
for this_y in 0..=3 {
@ -139,8 +145,13 @@ fn serve_cards(
.find(|PlayLocation { x, y }| *x == (this_x as u8) && *y == (this_y as u8))
.is_none()
{
if let Some((e, _)) = cards.iter().find(|(_, deck_order)| deck_order.0 == target) {
// Set the selected card to this play location and remove from the deck
// If we have more than 9 cards on the board
let candidate = in_deck
.iter()
.find(|(_entity, _deck_card, order)| order.0 == n as u8);
n = n.saturating_sub(1);
// If that search was fruitful, pull the card from the deck and play it
if let Some((e, _, _)) = candidate {
commands
.entity(e)
.remove::<DeckOrder>()
@ -148,7 +159,6 @@ fn serve_cards(
x: this_x,
y: this_y,
});
target = target - 1;
}
}
}
@ -156,15 +166,12 @@ fn serve_cards(
}
/// Trigger dealing cards when the game starts
fn deal_table(mut commands: Commands) {
info!("Dealing table");
fn deal_cards(mut commands: Commands) {
commands.trigger(ServeCards);
}
/// Trigger serving cards when a new set is created
fn fill_cards(_trigger: Trigger<OnAdd, SetNumber>, mut commands: Commands) {
info!("Filling cards");
commands.trigger(ServeCards);
fn set_added(query: Query<Entity, Added<SetNumber>>) -> bool {
!query.is_empty()
}
/// When a card is added to the board, place it on the screen
@ -213,7 +220,7 @@ pub(crate) fn check_for_sets(
_ => panic!("WTF?"),
}
}
_ => panic!("Impossible!"),
_ => false,
}
})
// return the first valid set

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