Stubbed out deck and sets view too

main
Elijah Voigt 2 years ago
parent 76eccccaca
commit 17616d0c20

@ -1,5 +1,5 @@
use bevy::{ use bevy::{
color::palettes::css::{BLACK, BLUE, GREEN, ORANGE, PURPLE, RED, TEAL}, color::palettes::css::{BLACK, INDIGO, ORANGE, PURPLE, RED, TEAL},
prelude::*, prelude::*,
}; };
@ -10,7 +10,16 @@ pub struct MenuPlugin;
impl Plugin for MenuPlugin { impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems(Startup, (setup, setup_about, setup_how_to_play)); app.add_systems(
Startup,
(
setup,
setup_about,
setup_how_to_play,
setup_deck,
setup_sets,
),
);
} }
} }
@ -54,13 +63,13 @@ fn setup(mut commands: Commands) {
}) })
.observe(button_set_state(ViewState::Menu)); .observe(button_set_state(ViewState::Menu));
parent parent
.spawn((Button, BackgroundColor(GREEN.into()), GlobalZIndex(1))) .spawn((Button, BackgroundColor(INDIGO.into()), GlobalZIndex(1)))
.with_children(|parent| { .with_children(|parent| {
parent.spawn(Text("Deck".to_string())); parent.spawn(Text("Deck".to_string()));
}) })
.observe(button_set_state(ViewState::Deck)); .observe(button_set_state(ViewState::Deck));
parent parent
.spawn((Button, BackgroundColor(BLUE.into()), GlobalZIndex(1))) .spawn((Button, BackgroundColor(ORANGE.into()), GlobalZIndex(1)))
.with_children(|parent| { .with_children(|parent| {
parent.spawn(Text("Sets".to_string())); parent.spawn(Text("Sets".to_string()));
}) })
@ -102,6 +111,32 @@ fn setup_how_to_play(mut commands: Commands) {
}); });
} }
fn setup_deck(mut commands: Commands) {
commands
.spawn((ViewState::Deck, Node::default()))
.with_children(|parent| {
parent
.spawn((Button, BackgroundColor(TEAL.into())))
.with_children(|parent| {
parent.spawn(Text("Back".to_string()));
})
.observe(button_set_state(ViewState::Play));
});
}
fn setup_sets(mut commands: Commands) {
commands
.spawn((ViewState::Sets, Node::default()))
.with_children(|parent| {
parent
.spawn((Button, BackgroundColor(TEAL.into())))
.with_children(|parent| {
parent.spawn(Text("Back".to_string()));
})
.observe(button_set_state(ViewState::Play));
});
}
fn quit_button(_trigger: Trigger<Pointer<Click>>, mut exit_event: EventWriter<AppExit>) { fn quit_button(_trigger: Trigger<Pointer<Click>>, mut exit_event: EventWriter<AppExit>) {
exit_event.send(AppExit::Success); exit_event.send(AppExit::Success);
} }

Loading…
Cancel
Save