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			14 lines
		
	
	
		
			721 B
		
	
	
	
		
			Markdown
		
	
			
		
		
	
	
			14 lines
		
	
	
		
			721 B
		
	
	
	
		
			Markdown
		
	
| # GLTF Inspector
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| ## Staging area
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| I want to have parallel "world" for each of my scenes so they're all in the same location in space, but not overlapping in the viewport.
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| For example, we load scene A and B and we want to show independent previews of A and B.
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| The way this tends to be done is by moving the staged assets "out of the way" to some far off part of the world that the player can't see.
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| This works, but makes the game world grounded in reality more than it has to be.
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| In principle (these are just 1s and 0s) we can spawn these all in their own worlds and toggle between worlds in the "multiverse".
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| There is [at least one] RFC for Bevy to support a "Universe" with multiple worlds, but nothing implemented.
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