Elijah Voigt
e0cd574a51
Little cleanup with title bars code duplication
2 years ago
Elijah Voigt
0129f1e41d
Preview still works... not sure what I was working on...
2 years ago
Elijah Voigt
d887f49c7b
Implemented text preview, sans font
2 years ago
Elijah Voigt
fa7b52e8ce
Font buttons use their font for preview
2 years ago
Elijah Voigt
cc05c7c434
Ok the UI actually feels pretty nice... saving my place before I fuck it up
2 years ago
Elijah Voigt
fd1ee92d5f
buggy but working collapse button + title work
2 years ago
Elijah Voigt
b26517e721
Stableish before title bar rework
2 years ago
Elijah Voigt
0d374dc45e
kinda fixed scene/animation buttons -- also kinda reworked asset/button layout a lot...
2 years ago
Elijah Voigt
a2b3d73fa8
gltf base box and scrollinggit add .; git commit -m 'gltf base box and scrollinggit add .; git commit -m 'gltf base box and scrollinggit commit -m 'Audio vertical slice done'''
2 years ago
Elijah Voigt
b119019e30
Audio vertical slice done
2 years ago
Elijah Voigt
a100fa8f4a
about to raze editor code
2 years ago
Elijah Voigt
6ae7b094ad
scrolling _kinda_ works; bad feel but good enough... for now
2 years ago
Elijah Voigt
dd912f420f
it actually completely fully works praise jesus
2 years ago
Elijah Voigt
fc02df8638
Technically usable. calling it a night
2 years ago
Elijah Voigt
87a4c6fd40
well it only works vertically (probably) but it works. Im tired.
2 years ago
Elijah Voigt
28d1bd8790
technically functional tabs, but I want to clean it up
2 years ago
Elijah Voigt
41be0f42bf
making progressgit diff
2 years ago
Elijah Voigt
bb9b37ef17
frustrated. starting over
2 years ago
Elijah Voigt
f47d32b54d
saving my place
2 years ago
Elijah Voigt
a2a4b11087
Oh finally figured out growing UI containers; sheesh.
2 years ago
Elijah Voigt
eef3acdade
Audio and interactive button states worksgit status
2 years ago
Elijah Voigt
e159346b89
Loading animations w/ button
2 years ago
Elijah Voigt
434965cdf3
saving my place w/ the editor UI work
2 years ago
Elijah Voigt
563e8c07d2
Fixup ui-wtf for bevy 0.11
2 years ago
Elijah Voigt
b9dc61dad1
audio inspector is pretty good actually
2 years ago
Elijah Voigt
a2c3ceade3
gltf inspector 0.2git add .; git commit
2 years ago
Elijah Voigt
3f37d0b601
working on rewriting gltf inspector, ui woes
2 years ago
Elijah Voigt
93d07f1a42
Dealing with scene import woes
2 years ago
Elijah Voigt
3545aa227c
Got some semblence of item selection
...
I have a few options for "next steps" including:
* Figure out bounding boxes using meshes
* Move it into a plugin for re-usability
* Build scene from meshes/nodes for more flexibility
* Move on to something completely different (audio inspector)
I'm inclined to go to audio inspector and then come back to the
mesh/node scene builder.
2 years ago
Elijah Voigt
d1a7a7f73d
saving my place
2 years ago
Elijah Voigt
09d48951bc
making progress on modular text animation systems
2 years ago
Elijah Voigt
8a5a8d39d4
Debug system, working on text animation
2 years ago
Elijah Voigt
b381f0b7b7
text type animation
2 years ago
Elijah Voigt
678c0b8c0c
Simple-ish text typing animation
2 years ago
Elijah Voigt
43281fbf12
saving my place; cool but slow text effect
2 years ago
Elijah Voigt
708c7ac54d
Just going to do animation in the text inspect bin
2 years ago
Elijah Voigt
e5ea21872d
rename, init animate-anything
2 years ago
Elijah Voigt
5abb6b2e83
very basic text inspection program
2 years ago
Elijah Voigt
95c6eae828
Get selected animation working
...
Animation API is good but incomplete.
Cannot find animations related to an entity which means multiple
animations would likely break this flow.
With more precise asset control of Animations + Entities it would be
fine, like in the example, but not "Load the GLTF and figure it out in
the code" like I'm trying to do.
2 years ago
Elijah Voigt
c7209ee246
Animation example + adding animaiton to GLTF inspector
2 years ago
Elijah Voigt
8b257b1914
Only-move-active implemented
...
For some reason the camera is not moving with the scene, so that's a
bug.
2 years ago
Elijah Voigt
3ea19020ae
Got UI with scrolling!
...
next: dynamic loading (populate UI with each loaded scene)
then: click -> swtich scenes
2 years ago
Elijah Voigt
07eefb11ce
Added render-to-UI-image example
...
The gotcha was that the 3d camera was rendering the UI but shouldn't
have.
Now I think we can show the previews.
Still not sure how to render each preview in it's own "space" without
them overlapping...
2 years ago
Elijah Voigt
c82a38dbc8
Basic gltf inspector, WIP
...
It has the basics of a GLTF inspector, in that it gltf files and you
can inspect a scene... but only the first scene.
Need to add more functionality like previews and selection.
Each scene has it's own camera and light, so we can trivially (fingers
crossed) preview those with a render target of image and then pipe that
to a UI element.
That will happen... tomorrow.
2 years ago