10 Commits (43281fbf129c07218fa56ed530c5f240b7323e44)
 

Author SHA1 Message Date
Elijah Voigt 43281fbf12 saving my place; cool but slow text effect 2 years ago
Elijah Voigt 708c7ac54d Just going to do animation in the text inspect bin 2 years ago
Elijah Voigt e5ea21872d rename, init animate-anything 2 years ago
Elijah Voigt 5abb6b2e83 very basic text inspection program 2 years ago
Elijah Voigt 95c6eae828 Get selected animation working
Animation API is good but incomplete.
Cannot find animations related to an entity which means multiple
animations would likely break this flow.

With more precise asset control of Animations + Entities it would be
fine, like in the example, but not "Load the GLTF and figure it out in
the code" like I'm trying to do.
2 years ago
Elijah Voigt c7209ee246 Animation example + adding animaiton to GLTF inspector 2 years ago
Elijah Voigt 8b257b1914 Only-move-active implemented
For some reason the camera is not moving with the scene, so that's a
bug.
2 years ago
Elijah Voigt 3ea19020ae Got UI with scrolling!
next: dynamic loading (populate UI with each loaded scene)
then: click -> swtich scenes
2 years ago
Elijah Voigt 07eefb11ce Added render-to-UI-image example
The gotcha was that the 3d camera was rendering the UI but shouldn't
have.

Now I think we can show the previews.

Still not sure how to render each preview in it's own "space" without
them overlapping...
2 years ago
Elijah Voigt c82a38dbc8 Basic gltf inspector, WIP
It has the basics of a GLTF inspector, in that it gltf files and you
can inspect a scene... but only the first scene.

Need to add more functionality like previews and selection.

Each scene has it's own camera and light, so we can trivially (fingers
crossed) preview those with a render target of image and then pipe that
to a UI element.

That will happen... tomorrow.
2 years ago