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Elijah Voigt fe013dcf3c Starting work on skybox
need to make an example to just prove it out.
But at least it doesn't crash the game!
2 years ago
.cargo Cross compilation...ish 2 years ago
assets Starting work on skybox 2 years ago
examples load state actually blocks now 2 years ago
lib Windows fmod libraries 2 years ago
src Starting work on skybox 2 years ago
target/x86_64-unknown-linux-gnu Cross compilation...ish 2 years ago
.gitattributes 3d board drawing and gizmos enabled with debug mode 2 years ago
.gitignore update fmod assets 2 years ago
Cargo.lock load state actually blocks now 2 years ago
Cargo.toml load state actually blocks now 2 years ago
Cross.toml Cross compilation...ish 2 years ago
README.md Move assets for playing in google drive 2 years ago
build.rs Windows fmod libraries 2 years ago

README.md

TODO

Fix cursor default after menu

'Loading...' screen

Loading bar? Loaded assets / Total number of loading assets

2d+3d Gameplay

Update piece board index when board changes.

Update piece location based on BoardIndex.

2d gameplay

Debug gizmos

Determine valid moves.

Menu: Credits

Turns + Manual 2 player.

Ownership based on placement + color based on placement.

3d gameplay

Hitboxes for pieces and tiles

Select piece when clicked on

Put down piece on tile

Select piece in 3d 3d hitbox

Pick up + Put down

Gravity for moving piece

Visual flare for possible moves

AI

RandoAI

Menu: Local 2 Player / Play Against RandoAI

Menu: Settings + Settings State: Audio Volume(s), Windowing

packaging

Need to set LD_LIBRARY_PATH (linux) and PATH (windows) to a local folder containing the fmod .so and .dll files respectively.

Package web version with WASM libraries

Linux: https://appimage.org/ Windows:

FMOD PR:

  • Sane default for CARGO_MANIFEST_DIR
  • Linux library instructions